From running Mythics + a lot with various groups the one thing I wish I had in some dungeons was more practise.
Practise with timing Cooldowns
Knowing what the tank can / cannot handle
How to Handle certain affixes in certain locations
Practising different Hero timings
Practising a different strategy
etc etc etc
So if the M+ is going to make it into shadowlands, I’d like to propose that we can make practise keys.
These keys in all ways are similar to normal keys with the differences that:
- It does not reflect on the armoury and therefore doesn’t count on RIO
- It does not count towards the end of week M+ chest reward
- It does not give gear at the end of the dungeon
- Restarting the key does not change its level
- Is always 1 level less of the “Live” key
This could be an NPC that you talk to or just a vendor or awarded along with your “Live” key at the weekly chest (think NPC is best IMO).
STORY TIME: -
When it comes to making M+ groups. One of my most successful runs with friends who don’t M+ non-stop was when we all had the same dungeon within a few levels of each other, at the time I was trying to get 15 UR for my KSM, luckily 2 friends on mine had 14 UR’s and we made it a task to time the 15.
We first did a 14, it feel through so hard. Wiped on 3rd cause one of the people forgot about what upheaval did as they had taken a break for a bit and ended with 10 shroom stacks that I couldn’t save people from. We complete it with 10 mins over the timer as the last boss had people standing all over the place and some bad tank positioning. (No to mention a few accidental pulls)
No worries, we go into another 14 UR. This time, things went a lot smoother, we skipped the massive bridge things (can’t remember the name) without anyone dying (grumble grumble, Nullification grumble), didn’t pull the extra ticks as we walked passed. The Void near the worm didn’t get accidentally pulled (Some bubble steed needed for 3rd still). But we timed the key with 5 mins to spare, 17 mins quicker then our previous run.
So we tried the 15 UR, and because of our previous runs we pretty much all knew what we were doing, what we were pulling, how when where to use CDs, when to expect a Hero etc etc. We then beat the timer by 30 seconds from some mishaps on last boss.
and I remember one of the people asking, “Wish we could do that more often”. But doing that requires the stars to align and give us 3 of the same key.
STORY END