Hi! Returning player here. It’s been a while but we used to be able to zone into a practice area where you could try out new specs and tank / heal etc. I can’t remember how to get there though, is that still available?
I see that you can test out a new class at the character creation screen but it limits your options re: the spec of each character and it just introduces the core spells of the class. The practice area would get more and more difficult over each wave and you could take an existing character into it. If it’s still available, how do you get there??? Thanks!
What your describing is the proving grounds.
The easiest way to get there is to talk to the guy behind your mission table in your garrison.
I think there’s also a guy who can send you there in your factions city in the time-shifted version of the vale of eternal blossoms… and I THINK class trainers might send you there too? Been a while.
Do you mean the Proving Grounds?
I’m not sure they’ve made a version that scales up to 60.
I did them in BFA with corruption gear for a joke, and the levels scaled up, but they didn’t scale up with gear or borrowed power.
Gotcha, I thought it was entered from the Garrison but I couldn’t remember who to talk to. I’ll give that a shot - thanks!
All my toons are still kinda’ lowbie-ish so maybe it won’t matter. =)
I’m going to disagree. Players want to experiment on content that resembles current content, not some vanity achievement from the past that doesn’t.
Did… you read the posts in this thread? What do you disagree with?
It’s not so much the content as it is the mechanics of each spec. I’m an alt junkie so I’ve never really mastered one class / race combo. You can probably tell that from my lack of achievement points etc. =P Anyhoo, just looking for a bit of practice before jumping back into the dungeons.
I just guess I’m remembering doing proving grounds as one of those mandatory “make casuals do hard content” and seeing that absolutely none of the mechanics on any of the three roles resembled anything we were seeing in wod dungeons.
Elitists were happy that casuals were being forced to do them. They were unhappy that somehow bad players were getting into “their” dungeons, and we saw endless threads on that topic.
A pass fail test to gate casuals out of content was one of the reasons wod lost players. Not only didn’t it work to force casuals to git gud, a lot of people who didn’t think paying a big corporation to give them humiliating tests (“Would you like to try again? Tell me. Oh, no, you can’t we stunned you!”) was very entertaining.
If you want to give a pass fail test to get rid of casuals, the mage tower is working out really well.
If you want people who aren’t already the most experienced in the genre and best geared in the game to learn, making them feel bad about playing the game isn’t it.
I passed all three. I even did “You’re doing it wrong” on a healer and a tank. And then I stopped and did PvP for the rest of the expansion.
That’s not an option now. There was precious little to do in wod, and lots of people quit because they had less to do because of the requirement to pass a test on every single character.
Usually a low lvl dungeon is good for reintroduction. Nothing kills you and you get the multi mob experience again for the muscle memory.
You get the same thing from the proving grounds.
Let’s face it. If you’re returning then it’s a fairly quick review of best talents and stat priority (wowhead), coupled with a few minutes of button mashing before running out into the wild. 
Good idea, I do need to review talents and such because they seem to have changed things a bit the last few years. Thanks!
2 Likes
To shore up a rotation there are always target dummies in the main cities as well. They don’t move but can help you get timing and cooldown related stuff up to speed.
Good point, I’ll give 'em a shot when it comes time to work on my other alts. Thank you.