The new ideal feral rotation is to setup a macro where you consume a Weak Troll’s Blood potion as you power shift, then cancel the aura 0.4 seconds after the initial tick to return 4 energy and allow two shreds per power shift.
This means that every power shift you are consuming and cancelling a Weak Troll’s Blood to compensate for the resource update that severely nerfed feral’s rotation.
The difference in damage between doing this and not doing this is significant enough that any druid looking to be competitive on damage will be farming 300-400 peaceblooms before each raid night.
We do not want this. We don’t want another thing to farm in order to be competitive. Please just fix energy. I’m pretty sick of feral having to meme with things like this. Just more time added to grinding something stupid.
Funny enough. What you just described is what lots of players love about the classic era game. They want a competitive advantage. Consumes, world buffs, ridiculous things like you just said. They like knowing that if they put in the extra effort they’ll come out on top. It’s really ridiculous and quite pathetic.
Hear me out, what if they just replied to and addressed the energy issue instead of treating us like second class players so we wouldn’t have to find work around to their dumb bug fixes breaking our game play
Yeah, legit no one is gonna spam troll’s blood potions every power shift lol. Likely if they don’t fix feral people just wont play it. But in reality as long as you parse good against other ferals, and your guild lets you come, itll be fine.
Players do things to get an edge. Weak troll’s blood is cheap. Potion popping was a thing in the early xpacs. The bag space though. Like a hunter having to use a bag slot for ammo.
Genuine question: How much of a difference does it actually make? Are you really not going to be able to down a boss all because you didn’t powerchug?
I would appreciate an answer that goes more into the numbers than just “Significant enough that any druid looking to be competitive on damage will be farming 300-400 peaceblooms before each raid night.”
You could technically down a boss with most raid comps, but why would you? Why would you want to make something that could be easier and make it harder. It will easily be a 10-15% increase in damage. The more important part is that it makes the rotation feel less clunky. This will allow you to Shred one extra time per powershift, the same as it was prior to the energy change. That is the difference between sitting in cat form for an extra second or two instead of just doing your rotation in a way that doesn’t feel awful.