OK, so I’ve played around with WAs a little, and I have yet to figure this out!
All I have done so far is
install WeakAuras2
In game, open up the WeakAuras UI with /wa
, then create a new “Texture”.
Under the Trigger tab, “Event” for Type, and under Event, select “Entering/Leaving Combat”. Under Event Type, select “Entering”.
Then add a second trigger, and do the opposite for “Leaving” combat.
That’s it! That gives me an animation when I enter and leave combat. Not really anywhere near what you’re looking for yet.
So, somewhere in here, I suspect that the forum post author is saying to use:
Type: Custom
Event(s): PLAYER_ENTERING_WORLD
Custom Trigger:
function()
WA_absorb = 0
end
As a custom function that sets the variable WA_absorb
to the value 0
. I’m not quite sure if the lines
Type: Custom
Event(s): PLAYER_ENTERING_WORLD
Custom Trigger:
are intended to be in the custom code, or if those are meant as comments for where to place which things, but I suspect the latter, something like this:
Sorry, I haven’t quite figured this out yet, but I wasn’t expecting it to be such a time-consuming process.