I’ve read many posts regarding players farming and leaving lfg early without dungeon completion for specific items.
My proposed resolution would still reward the potential of loot from each boss but withhold the loot until the dungeon is finished. Incentivizing players to stay or forfeit loot.
Unfortunately, griefing is a common issue currently in all content. Maybe it isn’t an outbreak like the plague in which over half the people contract it. But it does not devalue the point that something shouldn’t be done.
If you do not like the resolution, that is fine, but ignoring the issue is not.
It’s not. And the deserter debuff covers whoever leaves. The solution is already there and I’m tired of people trying to screw over others when this content won’t matter to them in another week.
We kill a boss, we get rewarded. We don’t wait till the end and get inundated with a bunch of loot for every boss in one huge loot table— or worse, they only allow a couple of pieces to drop. Because looting at the end means no more individual loot tables. It’s one huge one.
And what happens with M0 and mega dungeons when guilds who can’t progress through them all at once are screwed? You do realize that this content is end game for some people. And not all groups will get through 0s or mega dungeons. So they just get no loot, even after all the time they spent?
No. Just no.
Replacements are easy to get or go run with friends, guilds, communities, WME, etc.
I personally don’t think this issue should be addressed at all, it’s an edge case scenario that happens only in pre-season 1 heroic dungeons where people are trying to optimize for the first raid of the expansion.
I’m not saying this won’t happen in M0s with the daily lockouts but I doubt it will.
Your attitude with having the final say really isn’t winning you any points.
Yes I’m aware that Lfg is end game for some players. No I don’t believe it will reduce loot tables. The deserter buff isn’t sufficient because the issue is reoccurring. It would be better to remove the deserter buff and implement this resolution. If someone is kicked they can receive the debuff. If someone disconnects or is removed from the group or if someone leaves and they can’t find another group because of queue times you’re also punishing those who would like to continue playing.
This issue is significant in multiple ways not just one.
Equal weight? You mean holding people accountable to what they signed up for?
I think accountability is resented by many. I think any time someone tries to hold accountability it backfires because people don’t want to fulfill the agreement they signed up for. They’ll rotate characters and spam and quit.
I think people should be held to the expectations of what they’re signing up for, it isn’t a single player event.
Hardpass - the deserter debuff should be worse not removed. I fully support the deserter buff and if it was up to me it would be a minimum 1 hour and apply across all characters on an account.
There are more issues in queued content than just this example. Having to deal with players in Remix was another. Dealing with jerks while leveling is another. There’s a social contract you sign up for when you click join queue and when you break that you should be prevented from re-joining that queue to discourage anti-social behaviors.
So we punish one person and the next person that queues has to fulfill the role and lose some of the loot as a consequence?
I don’t think everyone should suffer because of one persons griefing. There were times when multiples left and I ended up leaving because queue times were exorbitant and i ended up with the debuff despite only two people (me and one other) being in the group.
Make your own groups is the solution to most issues. I guarantee there are 4 other people that you can find to do any dungeon or chain dungeons non stop as a group of five. Build a friend’s list and actually play with other players. There are definitely players who share your interest and play style.
There is no differentiation from “You got kicked” to “You left on your own cognizance” so we would essentially be adding a new variable to the this is grieving equation. Where as someone could have been kicked, say for losing connection at the last boss, then not get rewarded for making it that far?
It’s not enslavement it’s participating in content you signed up for, if you don’t like the content then don’t do it.
mitigate punishing people for their first quality of internet service or otherwise. If someone was kept from queuing for 15+ minutes because of a random event, why should they be punished?
I think the deserter buff is spread to widely in which it also encompasses the innocent. This presents the utilitarian justification of the “greater good” even if some are “lost.”
To be honest just make code to solve the issue it’s not that difficult. They could create a system that if kicked initially then no deserter buff and priority queue in the next queue. However this is just initially they could also implement an internal tracker on how often you get kicked and a set number of times you can be kicked before losing these privledges. So you will stop getting priority queue when kicked and a deserter debuff. This would be to prevent abuse by getting people to kick you. But you know, that would require someone to take 10 seconds out of their day.
Its literally just a simple if then else statement with a variable tracker.
To be honest, while I think there is a better system the logic your talking about is sound it just needs extra variables in consideration. It shouldn’t simply be the first answer found that solves an issue and have acceptable losses. The full logic should try to find the solve with the least amount of people harmed with the greatest amount of people helped. This is still the justification of the greater good, and is truly the best logical way to solve complex issues where there is no good answer.
I don’t expect or anticipate that my solution is THE solution, but anyone throwing attitude or disregard for the issue isn’t earning my attention.
I appreciate your input.
Regarding your initial post:
I agree. The more we can refine the issues and minimize them the greater the happiness will be in some ways for those who only participate in lfg or those leveling.
I’ve still never had this happen to me, and if it does its just kinda like “Dang, oh well”.
Can anyone give me their perspective on why this problem is so serious? The worst thing that has happened to me in this regard is Queuing for LFR and the group has already killed the boss I want. I just… Q’d again.