Well I’m quitting WoW… looking for alternatives that suit me better… RN it’s EQ2… but I’ve already played that pretty heavily too.
hope you find what you are looking for elsewhere.
I think it’s better for a game to fill a niche than trying poorly to be one game to rule them all.
I hope Fellowship fills the niche for you.
Uhh…
It’s not an MMO, so it’s not going to compete with WoW. I mean, this is a pretty obvious flaw in your argument. It needs to be in the same genre to compete.
It’s like saying F1 Motorsports are competing with Golf.
The only similarity between the two is that they’re both a form of sports that people watch.
The game is straight ripping off a popular portion of the games concept? WYM not competing?
Dungeons are not unique to WoW, genius.
They exist in literally every fantasy game. Literally every single one. They also existed in games before WoW even existed as a game.
They’re not competing at all.
Hell, even the concept of scaling dungeons that get progressively harder is not unique to WoW. In fact, Guild Wars 2 released a system like that before it was available in World of Warcraft.
oh ok, since you say so… it just has the same type of combat and mechanics and playstyle of an mmo.
M+ isn’t actually popular, though, people only do it for the welfare gear to use in the rest of the game.
If this new game doesn’t HAVE a “rest of the game” to use the welfare gear in, it’s a sunk ship from the start.
WoW competitor?
Okay
files it with Rift, Age of Conan, Warhammer Online, SWTOR, Aeon, Wildstar, Dark Age of Camalot, Guild Wars 2, The Elder Scrolls Online, Hellgate London, Star Trek Online, LOTRO . . .
To be fair, Dark Age of Camelot came out years before WoW.
It’s literally not.
Is there an open world? No, it doesn’t exist. Since the entire gameplay loop for Fellowship is just entering endlessly scaling dungeons with 4 players.
Is there character customization? No, you pick preset heroes.
Is there PvP? No, it’s a co-op game with no PvP elements at all.
Do guilds or communities exist? No.
Is there going to be raiding for more than 4 players? No.
Is the game playable by yourself if you just want to relax or challenge yourself? No.
So is it competing with WoW? No, no it is not.
Now, by the look of it Fellowship sounds like it could be a very fun game, and as the developers add more heroes to the game for players to enjoy? I could see it appealing to a certain subset of the online community. I could see players who really enjoy M+ with their friends having fun with Fellowship.
But it is BY NO MEANS a WoW competitor.
I mean other than the tens of thousands of players doing M+ every day, yeah, it’s not popular. It’s just welfare. You step into a +10 and the bosses say, “here’s your gear good sir, have a good day” and it’s that easy.
lmao dead game.
This makes it blindly apparent that you have no idea what WoW players like. MMOs are popular because of the people, not because of the activities in them. That’s why sandbox and themepark MMOs exist and that there’s a huge range in-between them.
Then quit playing and talking about WoW. It is a game, just like any other, so to troll or make threads about it is beyond ridiculous. None of what you are doing here is talking about the game these forums are for, and if you wanted to, then talk about it in the “other games” section.
Have a good day.
M+ is popular, just not to the degree or fashion the OP of this thread is insinuating. You just hate M+ to such an extent you have become irrational and illogical. So why even talk about something when literally a “No, this is wrong” is literally all one has to ever say to you, when you comment on anything M+ related, and be at least 90%+ accurate in that statement at the lowest.
Grow up, Brewa.
Sounds like the first Guild Wars. Everything in that game is instance. You find party members in cities then you go out … into an instance that’s just you and your party.
I thought WoWs modus operandi was to steal other MMOs ideas and do them better.
Not the other way around.
Cheaper than any coffeehouse on a daily basis as well.
On average with loose mathing all those coffee places is around $270 a month being around $5 to $9 for whatever size and blend.
$15 a month is worth it for everything we get and everything we get to choose to play.
I remember an interview a few years ago when they said that all types of endgame content were done by a minority of players.
There’s a minority that raids, a minority that M+, a minority that PvP, a minority that does Pet Battles, etc.
The only type of content that the majority of the playerbase engages in is leveling. And even that is contentious because a lot of players feel like leveling is a chore you must do to get to endgame.
So no. You can’t talk about what WoW players want because the WoW playerbase is incredibly diverse, composed of lots of little groups that want different things.
No, not really.
The first Guild Wars had a really good story (for the time), was set in a large, expansive world, and while yes, the zones outside of hubs were instanced, you could play it solo by bringing along AI-controlled companions so you weren’t forced to play with other players.
There were also communities and character customization (which was pretty basic, but this was 2005); there was PvP, guilds, and guild halls. It had all the hallmarks of an MMO. But without the massive open world shared by multiple players at the same time like WoW and other MMOs that existed at that time.
This game, at least from what footage I’ve seen of it on their website and store page, is a very simple gameplay loop.
Pick the hero you want to play from one of the roles in the holy trinity (tank, healer, or DPS), go into the hub zone, then group up with other players (no solo play) to do endlessly scaling dungeons that get progressively harder as you progress through the game.
That’s it.
There are no large zones, no quests, there’s no story. It’s just a game focused on that simple gameplay loop.