-Sharding confirmed by Lore (this was not in real vanilla)
-200% crit damage
-wrong animations for spells/abilities
-built entirely on legion client not actual vanilla client
-even "classic" graphics setting isn't actual vanilla old graphics
post more things that are completely wrong with this demo.
-shamans have 2h weapons skill without the 2h weapon talent
-low level shields have +1 block and are itemized incorrectly
-sleeping powder in westfall is not the vanilla version
-sleeping powder in westfall is not the vanilla version
One of us should be fired from reading.11/02/2018 04:02 PMPosted by Boneskulls-Sharding confirmed by Lore (this was not in real vanilla)
-200% crit damage
-wrong animations for spells/abilities
-built entirely on legion client not actual vanilla client
-even "classic" graphics setting isn't actual vanilla old graphics
post more things that are completely wrong. also title says it all, every classic dev working on this is not being true to the original vanilla game code.
Either I misread Lore saying they are using it for the demo to ensure stable population. Or you misread Lore saying it’s just for the demo.
- Mobs hitting like a wet noodle
- Fast HP/Mana regen rate
- Fast HP/Mana regen rate
In combat mana regen too high
As much as your feedback is warranted, I have a strong feeling this Demo is simply to see how many concurrent logins they have (Mostly virtual ticket holders). If they see there are legitimate numbers, this sort of feedback will be heard and worked out. That release day tells me they are going to ramp up their team in order to fix some stuff. Trust the process.
Gear stats seem to have been modified.
Post is here:
https://us.battle.net/forums/en/wow/topic/20769758970
Post is here:
https://us.battle.net/forums/en/wow/topic/20769758970
11/02/2018 04:05 PMPosted by Ristra-Sharding confirmed by Lore (this was not in real vanilla)One of us should be fired from reading.
-200% crit damage
-wrong animations for spells/abilities
-built entirely on legion client not actual vanilla client
-even "classic" graphics setting isn't actual vanilla old graphics
post more things that are completely wrong. also title says it all, every classic dev working on this is not being true to the original vanilla game code.
Either I misread Lore saying they are using it for the demo to ensure stable population. Or you misread Lore saying it’s just for the demo.
Reread Lore's third paragraph
Of the Tiger gear has +Crit +Agility, completely wrong itemization.
The higher regen rates on health, mana, and energy
Green items are dropping at a much higher rate
The 200% critical damage
Green items are dropping at a much higher rate
The 200% critical damage
11/02/2018 04:05 PMPosted by Ristra-Sharding confirmed by Lore (this was not in real vanilla)One of us should be fired from reading.
-200% crit damage
-wrong animations for spells/abilities
-built entirely on legion client not actual vanilla client
-even "classic" graphics setting isn't actual vanilla old graphics
post more things that are completely wrong. also title says it all, every classic dev working on this is not being true to the original vanilla game code.
Either I misread Lore saying they are using it for the demo to ensure stable population. Or you misread Lore saying it’s just for the demo.
11/02/2018 03:39 PMPosted by LoreTo that end, we do believe that some form of sharding may be helpful, especially in those early days.
I mean, we knew the client was not going to be the 1.12 client. They have been up front about that for a long time.
My biggest issues so far
1) sharding
2) regen rates are much to high
3) mob damage feels low
4) I feel like movespeed is faster than it should be
5) 200% crit damage
most of the other changes, like shifts in hitboxes and animations I am not concerned with. I have seen warrior charges do some funky things, but I remember charge could always be a little funky so I am willing to give them the benefit of the doubt. Really, I think some of the values just need tweaked and sharding needs to be turned off.
My biggest issues so far
1) sharding
2) regen rates are much to high
3) mob damage feels low
4) I feel like movespeed is faster than it should be
5) 200% crit damage
most of the other changes, like shifts in hitboxes and animations I am not concerned with. I have seen warrior charges do some funky things, but I remember charge could always be a little funky so I am willing to give them the benefit of the doubt. Really, I think some of the values just need tweaked and sharding needs to be turned off.
Are the regen rates for mana/hp a little too high?
I understand it's a demo, but I just don't remember that at level 15 with a couple of greens that I was getting mana back so quickly.
I remember having to drink a lot more. Here I don't have to drink really.
I understand it's a demo, but I just don't remember that at level 15 with a couple of greens that I was getting mana back so quickly.
I remember having to drink a lot more. Here I don't have to drink really.