Big fan of the talent rework overall. The Paladin talent tree itself feels much more thematic and interesting than what we had prior. Overall I would give it a solid 8.5/10!
Played all night last night and hit over 1950 in Solo Shuffle! Also played around in a few BGS and BGB games.
I have to say, Eye for an Eye and Inspired Guard are surprisingly good and I also enjoy the new Spellbreaker PvP Talent.
Empyreal Ward, Holy Reprieve and Light’s Revocation are stealing the show. Great additions!
My one “complaint” is just that I wish I had 1 extra flex point to spend.
My only “critique” is that Cleanse and Turn Evil should be removed from the talent tree and made baseline. Or at least just one of these two abilities, most likely Turn Evil.
To suggest one change to the PvP Talents, I would love to see Blessing of Spellwarding and Spellbreaker combined into one talent. Or, I would personally really just like to see Aura of Reckoning removed. With the addition of Radiant Glory, there really is no value or need to proc wings from this talent.
The biggest elephant in the room? Steed of Liberty/Divine Spurs/Blessing of Freedom choice node.
I can tell you, in battlegrounds, Steed of Liberty is fantastic! The playstyle completely works and it’s the most fun I have had on Ret in ages. The mobility/maneuverability is perfect, especially as Templar with the additional +30% speed boost to Steed. Essentially, we have an instant gap closer.
I played Steed of Liberty in Arena and its pretty obvious that you shouldn’t do that. Having the freedom to use Blessing of Freedom at will is critical and I’m sure Ret will always run with it. I suppose, this isn’t necessarily an issue.
I have the feeling that Holy would never run this talent in PvP under any circumstance.
So it seems Steed of Liberty, is most likely really only here as a major QoL improvement for Ret in BGs settings. Again, I suppose this is fine.
My serious suggestion here, would be to alter Divine Spurs if Steed of Liberty is ever going to see more play and stand the test of time as a talent.
A 36 sec cooldown on Steed of Liberty is not going to be enough. Divine Spurs should be improved to just flat reduce the cooldown of Divine Steed to 25-30 secs while also reducing its duration by a flat 3-5 secs, instead of these percentage based augments. Steed of Liberty should end up lasting for about 3.5-5 secs.
I do also believe that Divine Spurs should be merged with Steed of Liberty as it’s clear these talents go hand in hand.