{Possible Bug} Scaling is broken

I’m writing this cause Scaling is broken. Low levels are like really super super super super powerful while high levels are like extreme weaklings.

A low level tank came in as dps spec and mowed everything down like they was toy soldiers. If a high level tank came as tank spec it would take 20x and possibly 40x longer to do the same amount of work.

Low level= being god mode blast everything down in seconds.
High level= being flimsy wet spaghetti noodles takes 5-10 even 15 minutes to do the same amount of work.

Can you please readjust scaling? The way it is now you get weaker as you level up. And you end up spending 20x to 40x longer in a fight then you do as a low level.

I’m not saying make everything slow as frozen molasses but i’m saying scaling is current broken across the board and needs looking at. I’m not sure if this is a bug but something is not right about scaling. Please look into this.

This is not a troll post. I’m not here to troll this is a real problem that needs developer eyes for readjustment.

Sadly it’s been this way practically forever. Blizzard will never fix it.

There are also new scaling issues involving max level 80s since they made timewalking now scale up to 80 rather than scale you down. Certain combinations of player levels causes people to get practically 1-2 shot by nearly anything. Fun time for healers.

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Yeah such as melt ore in Deadmines which blasts away your health in seconds and also lava totems in ZF. I’ve been 1-2 shotted by these many times. A lot of tanks do not move mobs out of lava totem aoe and it 1-2 shots some players.