Ok, I never thought I’d miss quest text until today.
Occasionally, a world quest has a misleading, or misdirected mark and without context beyond “kill X.” It would be helpful for quests to have context and clues on how to find what I’m looking for in some sort of text format so player can refer to it if they get lost or aren’t understanding what a world quest wants.
Take prisoners of greystone for example. The quest marker just leads you to under the mountain. That’s it, nothing else. Some quests have markers that lead you to a cave or dungeon entrance, while others just lead you directly at the thing with no clues or context for how to reach it.
There are loads of world quests designed this way. I’m probably the only one with this issue, but it’s frustrating to spend more than 20 minutes on something that is only suppose to take 5.