Poor QA in Content and Patch Implementation

I am assuming Bethesda Softworks is still doing the coding for the content and patch coding for WoW. After the poor track record of demonstrably bad QA on their part as far as the implementation of their work, why is Blizzard continuing to use them? Everytime there is even a minor patch, there are weeks of followup patches that have to be applied to address issues not caught during development. Were this in a commercial business environment, such as banking or insurance, the CIO would be in the hotseat only so many times before offered career opportunities outside their current employer. I’ve been in IT and the constant hotfixes and patches in WOW would be unacceptable in most any business, except perhaps government wherein poor performance and work are part and parcel. I’m guessing EA uses corporate nepotism to continue utilizing the current hacks writing monkey-code for WoW because they own the company doing this. Thats the analogy that if you put a million monkeys in front of a million typewriters, one will write “War and Peace.” When will a more comprehensive QA and testing discipline be implemented so World of Warcraft isn’t World of Patchcraft.

Lot of things wrong here.

etc.

EA is not ATVI. Bethesda is owned by Microsoft and is also not ATVI (yet).

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granted i stopped playing for awhile, but i dont remember any other time before when they’ve needed to do maintenance 3-4 days a week after a patch hits

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They changed a core system of the game that was never meant or designed to be changed, I’d be surprised if they didn’t have emergency maintenance to fix bugs or errors.