Poisons and Timewalking

Not a disaster, but it is irritating to have to apply damage poisons when zoning into a timwalking dungeon, and again when zoned back out after leaving. I am aware this has been happening for a long time. Just would at least like to understand why. Like, crippling stays on, idk why.

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Think they do not have a way to balance our poisons when already applied when we do timewalking. Crippling has no damage component it used to be removed as well though.

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When applied inside timewalking and you go to a new timewalking, it’s re-applied, so that tracks.

Still very annoying we have to do this though.

Somewhere is some 3rd world country, there is an impoverished father thinking, “what the … ?”

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