With the unpruning and all of the changes over the years, why are rogue poisons still on a timer? They should be something that we apply and can just forget about unless we want to change poison. Being outlaw myself and not having to worry about poisons for quite some time, it is easy to forget your poisons have ticked off.
Even back when combat had poisons, it was easy to forget about your poisons.
I can see where perhaps from a lore standpoint, like if you were actually dipping your weapon in poison or something like that, but to me, that is a weak point to keep it the way it has been I am guessing since the introduction of poisons for rogue.
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You can use both together.
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I agree. It should just be a static buff on your weapons until you either click it off or apply a different poison that overwrites it.
As for the people saying use WeakAuras… that totally defeats the point. The point is it shouldn’t be on a timer at all. There should be no need for a 3rd party timer solution.
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I do love me some elvui, but not sure how it helps you track auras.
I just made a WA that searches for instant or deadly poison when in combat and if one isn’t found it displays bouncing MISSING POISON text. Easy peasy.
Well the big issue with no timers is that you could probably go 90% of the expansion never worrying about them again, depending on what content you do. Real easy for a PvE rogue to apply instant/crip and never look back, maybe swap to numbing on a specific fight. On the one hand I don’t disagree that timers are a bit unnecessary but the alternative is they’re fire and forget and you ask why bother having them at that point which is probably why they kept the timer installed that you are keeping them in mind.
I like what they did with poisons in regards to everyone getting them but mut has better versions, but I think expanding on poison design like they did with runeforges would make them more interactive. If they could get it so you wanted to swap between poisons regularly removing the timer would seem acceptable.
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Yes in elvui I can see exactly how much time until my poisons run out. I think that was OPs main thing.
Oh I mean I guess you could look at your buff bar for that, but who wants to do that.
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I have it also displayed big on the top right hand corner next to my map :).
I’m not sure why that’s a bad thing. Other classes have set and forget buffs. Pally auras are the first one that come to mind but there are others I think.
It wouldn’t break the game to make poisons last until canceled.
Or they could focus on stuff that matters instead of fixing non issues for bad players.
Only thing I can think of is shadow form, which honestly has lost some flavor to it considering shadow just gets shadow mend anyways when the point of shadow form was that healing was difficult and mana intensive.
And those are auras (and hunter aspects) were initially designed to be able to swap on-the-fly because they were meant to be far more situational to the point where you’d be coordinating with other paladins in the raid and a hunter would swap aspects midcombat due to viper being their mana regen.
It’ll sound mundane but I think there’s a certain flavor aspect being provided by requiring player interaction to maintain buffs. Put them in the background where you don’t have to ever think about them and you start asking why even bother having them. And while you mention auras you also don’t even think about how battle shout, arcane intellect, PWF, etc are also all temporary buffs that the player has to refresh. Auras are the outlier, not the standard and I think paladins emitting a continuous aura is a flavor aspect to them and it’s a reasonable one just like you’d expect a rogue would need to constantly reapply poisons to their weapons.
And, you know there was a lot of pruning Blizzard did between WoD and now that got players upset because Blizzard decided to be, literally, logical about class design where they removed abilities a spec should never use (such as fire mages not keeping frost abilities) and also removed “boring” passives that felt like they were too far in the background. I mean hell we did lose buffs for a while because Blizzard decided we didn’t really need them anymore because every raid brings them and they balance around them so why bother?
No one is arguing that it would.