even if it isnt 15 yards like it used to be. the melee range requirement is the worst part of playing a holy paladin and drastically reduces the number of interrupts we can get.
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Yeah I’m noticing this is causing me problems too. All other abilities are “mid range” melee. Except the interrupt.
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If Blizz didn’t re-consider yet again…
The point, I think, is that Holy Paladin is a melee healer, like monk.
You’re mid-range/range abilities/ heals are meant so that you can reach the range players from melee.
But like I said, they’ve been flip-flopping on melee/range Holy paly in DF soo…
Who the hell knows at this point…
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Melee range kick is annoying for all specs that have it but for a healer, thats crazy.
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