A mentality I see around many ppl that don’t engage in PvP on a regular basis.
In some scenarios this is true, but I wouldn’t say it is counting on all aspects of PVP. The arena has been in a rather good state in terms of balance for quite some time (if we’re counting the attention it gets from devs in).
It can also be a lot of fun if you are outside the Meta Specs of a current season - PvP has skill expression like PvE doesn’t have - so picking a class that looks good on paper is def. benefitial for those that may are new to PvP or don’t play it on a regular schedule. If someone is not really firm with PvP it can create that impression easily that only meta specs are viable, but this is also true for PvE. Even in PvE some individuals have shown what Non Meta Specs are capable of despite being not the famous guy on the street.
They are getting different tuning already and have their own gear progression. There is only one case where this might affect PvE and this is the Priest Silence being removed due to PvP implications it had. This could have been handled differently I admit by just disabling it versus other players.
So this would mean even RP PPL should not get content because they don’t represent the majority of the population ? PvP is in this state after being neglected from deverlopment attention for far too long - It used to have a rather big community, and I believe a lot of ppl would pick it up again if it gets the attention it deserves. PvP Tuning happens only occasionally, and participation rewards are currently existing only in an abysmal state.
So PvP should only be played for fun while PvE gets everything ? Just because it has NPC it is still PvP just with some PvE implications. PvP Players enjoy also to have something that tells about their achievements in form of rewards.
This is honestly so narrow-minded - I really don’t like this mentality some players esp. in the more casual playstyles have that they should acquire everything without effort and to their conditions. If you do this, there is nothing left for those who engage in something regularly. This is meant to be a reward for PvP Enjoyers in a PvP Mode - if you sign up to partake in a PvP Mode and don’t enjoy it and just do it for the rewards, it is your decision to do so. Nobody forces anyone into PvP it is always a choice. Ruining the experience for PvP Players for the sake of PvE Players that leave the mode after they get what they want is not a route that should be taken.
The Goal should be to create a sustainable, fun PvP Experience that is in fact tailored to meet all playstyles and levels.
Which is totally okay to do - it doesn’t have to fit your enjoyment every time. I for example had a lot of fun with island expedition despite it being disliked by a lot of ppl due to the grind for AP.
Plunderstorm is also putting everyone on an even playing field - so what only counts is your knowledge at this point - it is far easier to pick up as you don’t need to know every CD of every class.