Celestial Barrage is overnerfed imo. It doesn’t even hit stuff right in front of you half the time because the impact radius got nerfed (creating empty spaces in the line).
The mobility was fun and necessary to counter Melee Slice builds. The biggest issue with Celestial Barrage was that the width of the hit box was too big, which I suppose was attempted to be addressed by the nerf to the hitbox radius, however the number of impacts should have been increased to compensate.
Celestial Barrage was oppressive at release, especially against players who didn’t know how to counter it, but it did feel like a decently fair skill matchup gameplay wise against Melee Slice builds. Now, the mobility is so bad and the hitbox so inconsistent, that Celestial Barrage simply cannot compete anymore, which is unfortunate.
Please reduce the nerf to initial flight distance and increase the number of impact locations to make the hitbox more consistent across the line.
yea the initial flight distance was fun to use and encouraged skill expression. good celestial players still got owned by good axe/mackerel players in the final circle so it got overnerfed imo too
I think at that point you’d have to change way more about the spell because JFC that’s strong.
Personally I think the design would be fine if we had places where it would be valuable, there’s never a reason to juke someone behind a wall late game to heal or set your portal up far away before engaging. The fights are just too open.