Plunderstorm Balance Tuning - January 22

With hotfixes that are now live, we’ve made the following adjustments:

Plunderstorm

  • Celestial Barrage travel speed reduced by 25%.
  • Celestial Barrage radius reduced by 33%.
  • Celestial Barrage initial flight distance significantly reduced.
  • Celestial Barrage backwards leap height significantly reduced.
  • Call Galefeather delay before Galefeather arrives reduced by 60%.
  • Aura of Zealotry’s active aura now persists for a short duration after leaving the consecration.

We appreciate all of the feedback we’ve gotten so far. Please keep it coming!

So the Aura of Zealotry is not supposed to last permanently right? Because as of right now at Rank4 it is for me and others in my games.

Aura of Zealotry is lasting forever even when you change spells right now giving you insane auto attack damage + perma movement speed!

Celestial Barrage is overnerfed imo. It doesn’t even hit stuff right in front of you half the time because the impact radius got nerfed (creating empty spaces in the line).

The mobility was fun and necessary to counter Melee Slice builds. The biggest issue with Celestial Barrage was that the width of the hit box was too big, which I suppose was attempted to be addressed by the nerf to the hitbox radius, however the number of impacts should have been increased to compensate.

Celestial Barrage was oppressive at release, especially against players who didn’t know how to counter it, but it did feel like a decently fair skill matchup gameplay wise against Melee Slice builds. Now, the mobility is so bad and the hitbox so inconsistent, that Celestial Barrage simply cannot compete anymore, which is unfortunate.

Please reduce the nerf to initial flight distance and increase the number of impact locations to make the hitbox more consistent across the line.

2 Likes

Can you add some actual rewards? The recolors are not worth it for those who played the event last time.

1 Like

Yeah I got some feedback.

How about OCE servers?

1 Like

So we are dropping celestial barrage I see

can you balance the plunder drops to increase please?

After we’ve run through everything in the store it would be nice to get a buff to finish some of the achievements.

void tear needs a massive buff. that thing is awful in solo, duos, trios.

I don’t know how you buff it, it’s just badly designed for open area duels which is what the majority of late game is.

It already does extremely stupid damage for a “utility” tool, it just doesn’t really provide any meaningful utility.

they could let you pick the spot you teleport to. thats the only way.

also finding your dead allies in a corpse loaded area is awful too

yea the initial flight distance was fun to use and encouraged skill expression. good celestial players still got owned by good axe/mackerel players in the final circle so it got overnerfed imo too

I think at that point you’d have to change way more about the spell because JFC that’s strong.

Personally I think the design would be fine if we had places where it would be valuable, there’s never a reason to juke someone behind a wall late game to heal or set your portal up far away before engaging. The fights are just too open.

clearly has nothing to do with the creator royale coming… which they will surely mess up again with the scoring