Plunderstorm 2 : Splatoon Boogaloo

So, first off, Blizzard’s Meme Team is on fire recently, possibly literally given how the country’s going right now, but that’s a whole different thread.

But with Blunderstuck on the literal horizon, and all the new additions to the Game-Mode, such as being able to buy what we want rather than having to rank-up for it, new weapons, transmog and mounts, I’m actually quite excited to see how this will play out.

I just know the Black/Midnight Plunderstorm mog is going to be all the rage for the next month.

But it does make me wonder, what other Game Modes could Blizzard introduce into WoW?


I’d actually be down for a ‘Escape from Statholme’ situation where you have to hide, run and scavenge as you try to escape the city, trapped between Arthas’s forces trying to murder you, the plague-infested Zombies trying to convert you, and the fire that is gradually pushing through the city, all the while scrounging for tools to help you bypass things like locked doors, jammed sewer grates, scalable walls and secret passages to reach one of four ‘Escape Routes’, which have a limited number of uses each.

There’s no ‘combat’ on the players part, but there is limited supplies, and the longer the session goes, the more frenzied the Undead become, the more of Arthas’s forces appear, with stronger abilities, and the further the fire will spread. Players might co-operate to get past certain obstacles, but the longer players are gathered together, the quicker the patrols, both Zombie and Soldier, will zero in on them, and there’s only so many people who can escape before Arthas’s soldiers figure out what’s going on and lock down one of the escape routes.

When all the players are dead, or all the potential escape routes are locked down, the game ends, and those who have escaped have ‘won’.


Bootleg and Bruisers.

Players have to run bootleg Kaja-Kola across Azshara to Orgrimmar, dodging Gallywix’s Goons, Naga and Kaja-Krazed wildlife, any way they can. From co-operative groups using big, slow but well-armed Kodo-drawn wagons with two turrets atop the sides, to hoofing it on their own two feet with a backpack, or somewhere in between, it could be equal parts Wacky Racers, Smokey and the Bandit, and Twisted Metal.

Players have to earn 500 Macaroons to pay off their debt to the Counterfeit Crew making the bootleg Kaja-Kola, and this can be done in several ways. A single massive delivery, several smaller ones, or robbing other Bootleggers and taking both their Macaroons, and their Kaja-Kola to sell yourself. Defeating Gallywix’s Goons and the Naga grants access to new abilities or upgrades that can be used either as an individual on foot, a driver, or a gunner. Defeating the Kaja-Krazed animals either grants more Kaja-Kola, or if the player is willing to risk parting with some of their contraband, temporarily ‘recruit’ these animals as bodyguards, with repeated ‘bribes’ of Kaja-Kola both healing them and refreshing their ‘loyalty’ buff.

The problem is, the buyer of the counterfeit Kaja-Kola only wants to buy so much, and it is a ‘first come first served’ kinda deal with them buying your supply.

And with the patrols of Gallywix’s Goons all across the road and settlements, a straight path is impossible, and Kaja-Krazed Animals in the wild lands slow down and drain Kaja-Kola from your rides.

Naga are terrifyingly strong meaning attempting to swim or use semi-aquatic or aquatic vehicles to cross not only makes it very risky, if very quick, but you also have to dodge sea-mines, and the canons from Bilgewater Harbor itself who are ordered to fire on any ship that does not have permission to be in the bay, so while it is possible to cross the ocean and cut out a lot of time, you have to have a vessel that’s very quick, very agile, or very tough to avoid the barrages, the mines and the highly aggressive Naga patrols.

Some abilities might call in a Zepplin to bombard your enemies or replenish your supplies of Kaja-Kola, bribe the Firbolg to harass an enemy camp on your behalf to stop it spawning patrols for a short while, ‘Snitch’ might allow you to hit an enemy Player with a Flare that draws hostile NPCs to them like a magnet, ‘Bribe’ might convince a patrol of Gallywix’s Goons to look the other way for a stash of Macaroons and a few cold cans of bootleg Kaja-Kola from your contraband supply.

Running on your own two feet is the slowest and carries the least amount of bootleg Kaja-Kola, but allows you to enter stealth, access rocket-jump abilities and access other vehicles with ease, which can add your personal supply of Kaja-Kola to theirs, and means if and when they make it to the supplier, you drain an equal amount of Macaroons from their take if you can claim a gunner or passenger seat. It takes four trips on foot with a full load of bootleg Kaja-Kola to earn the 500 Macaroons, and it takes 20 players on foot to fill up the quota for the buyer at Orgrimmar’s gates.

Kodo-drawn wagon is roughly the same speed, but carries the most of the bootleg Kaja-Kola, and enables two other players to man the turrets, which hurl explosive barrels of unstable Kaja-Kola syrup, which not only knocks enemies back, but sets them on fire from the explosion. A single Kodo-drawn wagon can make 500 Macaroons with a full load of bootleg Kaja-Kola, but it can struggle with any terrain but flat roads and ground, and 20 Kodo-drawn wagons fills the quota for delivered bootleg Kaja-Kola.

U-Hauler-5000 is a variation on the Goblin Limo from the Goblin starting area, repurposed into a cargo-hauler with room for one gunner/passenger, but it is a fuel-hog, draining bootleg Kaja-Kola once it runs out of fuel, can only fire in a 90 degree angle in-front of itself, and must fuel up at depos that are often patrolled by Gallywix’s Goons. That said, it is absurdly fast over short distances, but that is balanced out by its absurd fuel-consumption issue. Two trips with a full cargo of bootleg Kaja-Kola earns that 500 Macaroons, and 10 players making 2 runs each is enough to fulfill the quota. It also has the Boost ability that rapidly burns Kaja-Kola in exchange for a short-lived burst of ludicrous speed.

The Frogger is an amphibious 2-seater hovercraft similar to the Xiwyllag ATV mount, but has a similar issue to the U-Hauler-5000 in terms of fuel consumption, but can skate across the surface of the water and the land alike on two hover-pads. This utility is balanced by having no weapons at all and extremely fragile armor, able to take only a handful of hits before exploding and killing the player. Three trips with a full cargo of bootleg Kaja-Kola earns that 500 Macaroons, and 15 players making 3 runs each is enough to fulfill the quota. It also has the Jump ability that allows it to rapidly leap into the air, allowing it to scale cliffs or leap over patrols, but this burns fuel and/or bootleg Kaja-Kola excessively.

Finally, there is the Bilgewater Chopper, a reskinned version of the Mechano-Hog/Mekgineer Chopper, that is as fast as the Frogger, but even more lightly armored, and can carry multiple kegs of bootleg Kaja-Kola, or just a single keg and a gunner in the side-car, who can fire straight ahead or off to the side. Like the U-Hauler-5000 and the Frogger, is can burn Kaja-Kola in place of fuel, but also has the Boost ability that rapidly burns Kaja-Kola in exchange for a short-lived burst of ludicrous speed. Without a gunner, the Bilgewater Chopper has no offensive options. Three trips with a full cargo of bootleg Kaja-Kola earns that 500 Macaroons, and 15 players making 3 runs each is enough to fulfill the quota.


What are your thoughts? What other fun ‘Game Modes’ could Blizzard throw into the mix if Shidderstorm 2.0 ends up being as fun as the original iteration was?

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I’d appreciate a game world with a generic, evergreen story you can experience at your own pace.

We’re closing once again on the Level 100 horizon at the end of this expansion “arc”. Rather then yet another stat squish, I’d appreciate a “Loremaster” game mode where you start in a starting zone (Not Exile’s Reach) and go through every zone existing in WoW in a brand new story arc. You could leave side quests already existing in the zones intact and you don’t even really have to update the zones in any significant way - just give me some kind of narrative like “The Enemy Within” or “Kingmaker” that you can just experience.

WoW’s got an impressive game world. Lean into it. There’s a reason people are still playing Fallout 4, Skyrim, Morrowind, Minecraft, Grand Theft Auto, and Red Dead Redemption. Give people a reason to ‘live’ in the World.

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A special mode where you only gain a level once you 100% a zone?


Coming back to this because Brain, work!, but if we are getting a world revamp, I’ve put this idea up before.

World Quests actually take you back into these revamped/older zones, wherein you’re doing things with this changed world. Peasants and Peons needing help getting their wages or wanting to meet you because of all you’ve done for them, you walk into a village or town and people call out your name or ask to talk to you, get you to sign their wooden sword if they’re a kid or something similar, just acknowledge what you’ve done for your people, your Mega-faction, the whole world even.

Hell, make that a thing in .25 and .75 patches, we have to run around and help older zones because the rank-and-file Guards/Grunts are struggling with the sheer devastation the zones have faced, or there’s some non-combat issue we need to resolve. More of those detective quests, more optional dialogue even if the inevitable end of the quest is the same, regardless of your choice, just the text and maybe some of the NPCs will be different or have different opinions.

Have those old NPCs we used to get quests from call out to us and ask us how we’ve been, they’ve heard we’re up to X, but that can’t be right, that was X, how could we have … you did? You DID? Tell me how you fought X? And it ends up you in the bar, re-enacting a fight with some big-name boss, while a bar full of wide-eyed civilians and slightly damp soldiers all clap and cheer and call :cow::poop: goodnaturedly.

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Game modes I’d like to see:

  • A srs bsns farming simulator. Take the idea from Half Hill and make it into a game that is playable from within WoW. Different locations to make it interesting - Westfall and Redridge, sure. But how about Drustvar and Tirisfal just for fun? Each location would be another tier level. You start out farming starter zones. The harder levels have harder challenges. What can you farm in Tanaris, for example? Or Maldraxxus? Things you harvest in the farming sim are usable in WoW.

  • Blizz property cross over. Put a HotS mini game playable in WoW. Since HotS is on maintenance, it could drop in pretty easily as a BG. And for people who don’t like the stress in actual PvP situations, give them the option to play against bots. Doing well gives you in-WoW titles.

  • Take whatever’s left of the Odyssey concepts and files and work them into WoWSurvival. Have it take place in Azeroth instead of wherever they were going to put it. Base it on one continent per map, so you could conceivably have a survival map and assets only in Kalimdor. Or Northrend. Or Dragon Isles. PvE or PvP modes. Introduce a new map with each expac (during the time new content releases dry up). Offer the option to add onto your group’s map. Port in assets and abilities from player housing, so we could build structures freeform.

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