So your stance is that Blizzard’s perspective on things like bugs or player experience and the like is gospel?
While I can say that they carry weight to their opinion with testing and access to tools that we cannot touch, there is still a track record to consider. There have been plenty of times that they have said “working as intended” on bugs that have turned out to be completely false. They have only validated that the base leeway existed and is functioning in the right setup. From a coding perspective this is completely separate from there being a possible bug with other components that work in relation to leeway. You cannot blanket this as correct anymore than we can blanket it as working incorrectly.
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I have been thinking about this…
I was wondering if Blizzard has their “Vanilla” server and Client set up on the real authentic equipment.
if they’re running “Vanilla” on the modern mainframe that could possibly impact how leeway works.
Example in Vanilla you need a figure value of X.669 but in Classic to mirror Vanilla you would need a figure value of X.003 because the physical system hardware is different and faster with better resources.
Leeway was there to make up for the fact that latency exists on all parts of the client server relationship ring so that making melee contact feel roughly consistent at any movement speed.
At least that’s how it’s ALWAYS felt from vanilla til when I quit in Wrath.
I asked a few people who played into WoD and was told it felt the same from Vanilla to WoD, so there is that…
So perhaps “Tuning” was done over the years to make up for hardware changes.
what kind of broken leeway mechanic is this. I don’t remember hitting anyone from half the screen away. And yet I see it in latest version.
This is fail Blizzard, please fix it. This isn’t gonna be playable if they melee can hit from what looks like almost 20 yards. This is broken, very very broken.
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Watched the video by the way. That hitting range is half the screen away, that’s insanely broken.
I can guarantee you that this leeway is going live because Blizzard has verified it’s working correctly and I’ve compared numerous videos from 2006 to the current leeway test videos from the Classic beta. The range in those videos is identical to the range in the videos from 2006.
I’m judging from the moment the attack activates btw, don’t use this “but they was moving” excuse.
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Wouldn’t argue that this is more than likely going live, but that has more to do with the timing and how Blizz performs delivery. It is very routine that they don’t catch everything in the betas before they release and have to perform fixes as they go.
Plenty of people are watching the videos as well and what is consistent is players entering in and out of the base melee range and keeping movement which activates the intended 2.66 additional leeway. That isn’t being debated. What is under debate is why it seems to be doubled for both characters moving and why leeway is still occurring for slowed targets. The code specifically has a check on speed of the player yet on beta mobs and players are getting this leeway effect regardless of slow mechanics.
Okay, I don’t know if there’s a bug regarding snare effects and leeway and I’m not willing to delve further into this than I already have. I do hope you get your answer from Blizzard, gl.
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I really do think Vanilla had Leeway, and here’s why:
I spent a lot of time dueling on a my warrior, at the time I took a lot of pride in Figure 8’ing through and out of players, to hit them in their back and break spell casts. Doing so properly gave a pretty significant advantage.
I remember multiple times where improved hamstring(root) would proc and I’d get a hit while on the apex of the figure 8 while strafing and it was pretty obvious that they should be able to hit me back because they were facing me. I’m pretty convinced it was in vanilla.
To the casters arguing that it will be balanced against them. Let me point this out; Frost nova, Cone of Cold, frost shock, fireblast, dots, hots, shields etc all have a finite range… that should also be effected by leeway as well. Those abilities are ALL on the same spectrum as melee, and I could argue to be just as powerful.
Either way, BFA range mechanics work great for melee and casters so I would welcome it not being in as well.
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Their incomplete reference client they’re plugging data into?
And no, in vanilla leeway did not function the way it does in the beta. It’s obvious to anyone with significant time played in vanilla.
I’m sure you’ll give a source to your claim, like you have with all your other claims /s
You never even played Vanilla so please don’t talk as if you have.
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please galdor, please keep telling us that melee should be hitting from ranged and explain how that is quality. please tell us how melee is supposed to attack from ranged. tell us more how this isnt game breaking. tell us how this will not result with pvp populace in utter disgust. plz explain how this is a great thing. why are you trying so hard to sabotage classic? leeway as it is in beta is garbage. it needs fixing.
As if anything I say has any impact on Blizzard’s decisions…
That they’ve already made.
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theyve made decisions in the past that were wrong too. for 10 years or so vanilla was underground. but that is changing. this is something that def needs tuning. melee attacking from ranged is broken. the reach wasnt this far in classic. needs fixing. tuning or removal. needs to be addressed.
Looks fine to me. Casters had no trouble dominating the dueling tournaments.
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it isnt about melee vs ranged. its about sloppy gameplay. the slop is really bad on beta in those videos. i dont care if i can arcane blast or frost nova from a mile away too. i do plan on rolling a rogue as well as mage. im not looking for advantages. im looking for gameplay that isnt slop. vanilla did not have this much slop.
Enjoy, rogue in the past could stay outside warrior melee range to regain energy. Today with broken leeway in beta, this is not possible. It really is broken right now.
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Wow does not revolve or balance around dueling tournaments.
Okay, cool. What’s your point? Classic doesn’t balance around anything because it’s done and leeway is going live. My point was that casters aren’t going to struggle in PvP because melee have the same range they had back in 2006.
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It’s not same as it was in 06. Feel free to look at video from 06 I posted earlier of “Ming rank 14 seal fate”. You can YouTube it.