Other classes like paladins now have their blind not remove damage over time effects. When I’m playing 3s with an assa rogue or feral it feels bad to remove DoTs when I have to peel for myself. Which can remove kill potential in arena. If scatter shot breaks on damage instantly, make it have a damage threshold like the amazing change on freezing trap. I think that’d be a great implement. Thanks for coming to my ted talk
Don’t feel bad just keep removing those DoTs!
Also don’t let rogues gaslight you into thinking you can’t stun anyone ever
It’s a better time playing with rogues in shuffle if you also track stun dr. You can pretty much always count on having a stun for the thing it doesn’t stun in its go. Or just tell rogue not to worry about stunning healer and rotate your stuns to set up your own traps. Binding both dps is more likely to throw your rogue off rhythm and put you behind in situations where it’s stuns would otherwise be peeling for you. That moment when the melee connect without trinket and off stun dr and your rogue stuns both while you’ve got a volley can be lights out but you need the rogue stuns to be full to not get stopped.
I hate when I’m about to do my burst and some hunter randomly scatters a kill target. Nothing makes me rage more in this game than that.