Plot Direction From My View

One of the strongest directions the story could take is to move away from a heavily person focused approach and return to world building.

I do not mean that major characters should disappear. Characters like Anduin, Alleria, Thrall and others still have a place. But they work best when they represent larger cultures and political conflicts, rather than when the entire story is built around their persona.

I would like Azeroth being treated as a living world.

The story rebuilding Azeroth politically, not cosmically. After so many wars and world ending threats, what is actually happening to the nations of our world? How are borders changing? How are cities recovering? What are the consequences for trade, military strength, religion, resources, and diplomacy?

If Quel’Thalas is central to the story, I would like it to feel like an actual kingdom under pressure. Show us how the Horde responds to one of its key allies being threatened. Show us the scars left by the Scourge, the importance of the Sunwell, and the tension with the Amani. That kind of development makes the world feel immersive.

Also, I would like zones to feel like societies again. Older WoW zones often had a clear regional logic. The Barrens felt like a frontier. Westfall showed poverty and rebellion. Tirisfal showed Forsaken survival, Scarlet aggression, plague research.

A zone should feel like a place where people live and struggle. Organise and trade.

I would like the player character to feel more like an adventurer within a large world again, rather than the silent assistant of Arator. The “chosen champion” concept has been overused. Sometimes it is more immersive to be a scout, soldier, mercenary, investigator, courier, bodyguard, diplomat and all of these things we’ve been doing previously, but with the intent of developing the local and political side of the story.

In older WoW, you often felt like you were moving through a world that existed before you and would continue after you left. I would like more of that feeling again.

Lastly, I would like racial identity and internal politics to matter more. Races should not feel like cosmetic skins attached to the same general personality. They should feel like civilizations with different institutions, values, factions, and conflicts.

Blood elves should not all feel the same. There should be differences between magisters and Blood Knights. Orcs should have clans, military traditions, and shamans. Forsaken should have apothecaries and deathguards, and conflicting views on morality. Night elves should have priestesses, druids and wardens.

I do not think WoW should go backwards or copy Vanilla. I also do not think it needs another forced war. But I do think the story would benefit from remembering that Warcraft was at its strongest when factions, territories, and local conflicts mattered.

The ideal direction for me would be Azeroth after repeated apocalypse like nations rebuilding, local societies changing.

In other words, less focus on one person’s emotional journey, and more focus on the world itself.

All subjective.

(Chat was used for grammatical mistakes and to improve vocabulary, I’m not a good writer yet).

4 Likes

Agree 100%,

The writing is coming off more to make the player a spectator to events and not actually involved in the world.

They are so afraid of conflict in wow they are removing any distinctness between races and characters to make them all get along. It feels so unnatural and forced that many people have pointed out how upsetting it is to watch every interesting story and plot point resolved in the most ham-fisted way to just push it aside.

Blizzard is on course to “finish” warcraft by resolving everything so they can make it into something else.

They are actively trying to kill the Francise as the writers don’t want to write actual warcraft.

2 Likes

i hate forced campaigns
return to world of ambience craft
deep lores and wandering the barrens

I see this opinion being discussed often, and I don’t entirely agree.

I am not against Characters being the focus. I just think it depends on the story.

I loved questing with Sylvanas in Silverpine. She was a commander dealing with guff from higher ups (Garrosh) while also trying to have her own successes in the battlefield. She was taking it from all sides and trying to maintain- she even took a bullet to the head for it, but was brought back.

But she wasn’t as fun in BfA, with her ulterior motives and mustache twirling and her betraying the Horde.

Voljin’s story line was interesting from Cata through to MoP - a respected Troll leader sides with the Horde against a Troll reunification, only to be betrayed by the Horde’s leadership, where he survives an ambush and bides his time to take down that leadership.

His death in Legion was anticlimactic- especially compared to Varian’s- but at least Vol’jin got the little Rezan energy seed thing going on.

And I like Talanji, so I I enjoyed the whole Rastakhan/Bwonsamdi/Talanji narrative.

But the Anduin and Jaina stuff is usually boring. Or Bolvar. Most of the Alliance, really.

So I am not against character focus. It can be done well. It just usually isn’t.