SW is usually fine, but the fact that Love is in the Air does have quests around the city, it inflates a lot the number of active people.
Itâs just the holiday event right now. I was there yesterday completing my Fool for Love achievement, the lag was pretty bad but itâll die down in time as the holiday nears its end.
The SW lag is always crazy bad during events, like holidays or new Trading Post listings. Sharding would fix the problem but in the process would defeat the entire point of an rp server.
As for this, weâd all LOVE to be able to do rp in another location, the issue is that outside of SW( or Org in Horde case), there isnât anywhere literally every member of the faction could easily end up, SW and Org are literal cultural centers for the factions. Places where all types from across the faction and beyond mingle and coexist.
If that changed itâd be wonderful, but then Blizz would likely just be moving all of these eventâs to mainly center in that location instead. Overall, itâs just a crappy situation where Roleplayers get shafted, along with anyone else on MG and the like. Itâs doubtful Blizz will ever do anything meaningful to help the situation either since RP isnât a facet that they see as profitable or a focus, itâs just a side thing some weird nerds are doing over in a corner.

As for this, weâd all LOVE to be able to do rp in another location, the issue is that outside of SW( or Org in Horde case), there isnât anywhere literally every member of the faction could easily end up
If Blizzard can ham fist Manâari into the Alliance with the Not-see excuse, you can come up with a reason for your character to be in Ironforge.

They can shard
RP realms are specifically not sharded. We asked for RP realms to not be sharded. If you want sharding, go to a Normal server.
Doesnât change the fact that the solution is as simple as sharding.

As for this, weâd all LOVE to be able to do rp in another location, the issue is that outside of SW( or Org in Horde case), there isnât anywhere literally every member of the faction could easily end up, SW and Org are literal cultural centers for the factions. Places where all types from across the faction and beyond mingle and coexist.
I like Valdrakken and our more recent zones, but itâs a headache to expect everyone to be 70/80 AND have zone campaigns +side quests fully done JUST to be able to use the better zones, we need campaign skips for folks whoâve done it on one and just donât want to have to unlock whole cities and zones again.
Pretty much itâs a crapshoot where lag doesnât exist.
Did a TW dungeonâŚlag. Did another oneâŚno lag.
Farmed cinderconesâŚlagtastic.
Like I said⌠crapshoot.
its lagging on dalaran as well, my guess is the high volume of players is causing problems, cause this happens in isle of dorn every single hour when theater is up
Thereâs really only two things that can be done to potentially alleviate this issue without sharding. Either way, itâs going to take an enormous effort on whichever party would feel motivated to action. However, highly doubtful that either party would, but here we go:
- Blizzard needs to make it to where all of the main cities have the amenities Stormwind has, and yes, that includes portal hubs, so that the players can spread out and not weigh down the processing servers that Stormwind is based on.
Or;
- The community needs to spread back out to other servers and re-establish themselves on those servers. We got too comfortable being on Moon Guard for whatever reason and obviously now weâre feeling the effects.

Older cities and zones on RP realms donât have sharding, so this is why thereâs lag. Roleplayers decided that theyâd deal with the lag, because they didnât want to be split up into different shards for socializing reasons and for events.
This is true and something Iâm okay with dealing with during larger events/holidays and for a couple days when the Trading Post rolls over and everyone is there.
But Moon Guard specifically has become unplayable in Stormwind starting with 11.0.5. It was ONLY bad with the things listed above before that patch. Then it started being a constant, everyday thing and it has not stopped.
Moon Guard has not grown since then. Itâs not even particularly crowded in Stormwind most of the time (Vs pre-11.0.5), and yet things like Skyriding or Double Jumping on a Demon Hunter / Dracthyr are blatantly delayed. Everything is delayed.
Itâs the usual âtoo much going on at onceâ lag right now with 2 different holidays and a new trading post being present at the time of OPâs post. Itâll reduce when these Holidays end.
But itâll still be unacceptably laggy, as it has been since 11.0.5.
Blizzard 100% broke something then. Not sure what.
It deserves to be fixed.
If they canât figure it out, then itâs bad enough that Sharding should be turned on regardless of what Roleplayers want. Even RP is obnoxious when thereâs a 2 second delay on everything.
Thatâs why RPers need to stop crying about the lag.
I donât know what else they expect if there are a ton of them all in a tiny spot and not being sharded like other reams because THEY asked for it to be that way.

Doesnât change the fact that the solution is as simple as sharding.
Yeah. It does. Because roleplayers donât want sharding. It kills the RP.

But Moon Guard specifically has become unplayable in Stormwind starting with 11.0.5.
I have the same small amount of lag there that Iâve always had. Nothing more.

Thatâs why RPers need to stop crying about the lag.
Roleplayers usually arenât crying about the lag. Itâs the more often than not the people that donât RP yet are somehow still on an RP server⌠crying about RP rules for RP servers.
Thats not true for ALL rp realms. I know TB Is sharded with other RP realms. Itâs only MG and WRA which were the biggest RP realms do not have sharding or at least I believe so. They could just allow sharding with other RP realms but sounds like that wonât happen.
Sharding is when they split a population into multiple phases to help server stability / lag.
It has nothing to do with seeing people on other realms. Thatâs CRZ (cross realm zones). Which also doesnât apply to RP Realms in capitals and older zones.
What youâre seeing is Connected Realms. Most RP Servers are part of a Connected Realms cluster because theyâre dead. Farstriders, Silver Hand, and Thorium Brotherhood are connected. Theyâre effectively the same realm and are treated as such. They still donât Shard under normal circumstances.
I donât know about anyone else but itâs kind of difficult for me to enjoy RP when the main city is so laggy that it takes 2 minutes just to get from the portals to the canals. If MG is unstable and ridiculously laggy due to sharding being absent then whatâs the point in trying to RP? This all seems counterintuitive to me. Cheers.

I know TB Is sharded with other RP realms.
Youâre mistaking sharding for Connected Realms or CRZ.
These are all very different things.
Iâve said it before and Iâll say it again: we should have SWTOR-style sharding that allows us the choice between being in the âmain RP shardâ (no population cap, probably lots of lag in high pop areas) and other smaller shards (with population caps to ensure minimal lag). That way if youâre trying to actually play the game and the lag is bothering you, you can choose to go to a smaller shard while RPers can still remain in the main shard.
This would also enable us to do more open world RP/big coordinated events in current content zones. As it stands right now, current content zones are sharded just like any other realm, which makes it hard for us to RP in them unless weâre just RPing in a group with friends. If we had the choice of what shard to be in, it would negate the need for Blizzard to forcibly divide us in these zones.
This would also potentially be a fun way to try out having a âmain RP shardâ that is shared between multiple RP servers, but we might have to wait a little for the animosity between RP servers to die down a bit more first. Some old school MG/WrA people reeeaaally hate each other lmfao.

we should have SWTOR-style sharding that allows us the choice between being in the âmain RP shardâ (no population cap, probably lots of lag in high pop areas) and other smaller shards (with population caps to ensure minimal lag).
Thatâs not a thing in Old Republic, unless something changed within the last month or two. All of their shards have caps. But thereâs only a choice of PvP shard and then the normal ones. They auto populate as needed. You can try to swap into another, but oftentimes one is depopulating or itâs full.

Thereâs really not much Blizz can do there.
Unless itâs a server-side* hardware limitationâŚthen they could spend some money