PLEASE Undo the Two-Hand Frost DK Nerfs

Yes! Thank you! Obliterate needs to be all frost (%of attack power as frost) or part frost like scourge strike.

Also, I am kind of finding it funny, but blown away at the same time at how Unholy dk is so absurd in pve in this pre-patch. I’ve been witnessing these monsters in worst of equal gear to me (me using bos build or oblit build) doing up to 3.5k to 5k dps in lfr. And I’ve seen heroic geared frost dks come in and, at max do 3.5k (my highest peak burst have been 3.1k), but Unholy is just… like, unbelievable. I’m not mad about that, but to have that much power… even for a little bit :tired_face:

For the longest time a good portion of the playerbase was/has been advocating that obliterate should do frost damage, partial frost damage etc… and I remember how much reservation blizz had about making some portion of Obliterate do frost damage damage , I think there excuse was something of “it’s to easy or its not the solution to frost’s problems” etc… But what that leads to is frost scaling way behind and having to be continuously buffed to “catch up”. I am honestly surprised they gave in somewhat and will allow KM proc obliterates to do Frost damage.

UH got a lot of help with mastery affecting pet damage and kudos to them it is a very fun spec. But we will have to see if the later obliteration ranks are enough to help Frost or will blizzard have to do more.

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I think they should give in to the frost damage. There’s seriously no point in not doing it.

Just do it. It like the only ability that we have that matters to our spec that gets no benefit from our mastery and with Shadowlands it will sometimes get the benefit which isn’t even something that I’d call satisfying. The worst part about that is that I’ve seen people defend it being what it is because "it’s just a resource generator. It’s not supposed to do a lot of damage ". Then what’s the point in even having so much being thrown in there (talents and passives) for Obliterate then? Bloodthirst and crusader Strike are resource generators, but somehow they don’t have to deal with this problem. Maybe, just maybe they should rework all of what is thrown to Obliterate and have them buff up Frost Strike instead. Just like how fury and retributions resource generators used to purely benefit divine storm, templars verdict and rampage.

At this point, Frost strike fits the icy harbinger theme more than obliterate that (soon) will allow you to sometimes feel like an icy harbinger of death. I know it’s just one ability, but that one change could satisfy a lot of people.

Anyway… how’s your day :smiley:

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They need to kill BoS for single target. When it’s better at everything then there’s no choice at all.

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That is certainly a choice and I know it is something people have advocated before. I want bos to stay in for the people who like that playstyle but if we can’t balance frost because of BOS then maybe it raises questions. Still I have to assume bos will stay because blizz has given no intention of getting rid of BOS.

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And it’s all for dw BoS specifically.

It’s really a double edge here. Go for the best to pick up your dps… or the others and take a hit for fun.

BOS really does seem to be in a good spot come SL. You have the venthyr covenant and hypothermic presence-if you really wanted to play the extended breath spec you certainly can (which again is fine for the players who like BOS). Its just ice cap is a dead talent again… and I am hoping obliterate actually obliterates at level 58 because it tickles right now.

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This.

Having an expansion built around borrowed power has proved to be a bad design choice. It worked out in Legion, but flopped in BfA. Looks like, with how much clutter they’re adding into shadowlands, that they haven’t learned their lesson from BfA.

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This doesn’t answer my question.
I asked what is the current go to spec, not what once was.

However, it seems you’re saying BoS without wanting to say BoS as it confirmed what I said prior…

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I dont think anything else must be said.

If you’re doing this to make it seem like I’m complaining about pre-patch then try again.

Because 1) that’s not how the competitive game works, and 2) it’s irrelevant.

If you’re the type of player that just just wants to run “what’s best”, then it’s Obliteration for ST and you’ll swap to BoS for cleave/AOE fights.

If you’re not looking to play competitively then it doesn’t really matter what the “go to spec” is, yeah? Like, if you’re just going to do some base Mythic dungeons, LFR/Normals, random BGs, etc, then you can play whatever and it’s fine.

If you actually care about maximizing your class and doing the most damage then you swap your talents around based on fights and shouldn’t be asking questions liek this:

If Obliterate always Frost damage baseline instead of with KM procs then it’s going to deal even less damage than it currently does. I wouldn’t mind but these forums would be livid. Frost is being balanced around KM procs. That gives us 1k~ Oblits right now and that’s OK. If regular Obliterate did Frost damage, it’d be hitting for 500s instead.

Again, I wouldn’t care in the slightest, but man, if you happened to think the complaints about the recent nerfs were being overblown, or if you thought they were justified, the amount of backlash you’d see after that change would dwarf the current one over the slight prepatch nerfs.

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Pre-patch?

If Obliterate did all frost damage all the time, distinguish it from Frost Strike. Whats the difference? One consumes runes and generates runic while the other consumes runic and generates runes? Their damage would be pretty much identical as well. So why not do it? Because we already have Frost Strike.

Obliterate is also not the only ability that matters to the spec.

A change I would really want to see, and one I think would be fun (partly taken from someone else on the beta forums)
I would love to see obliterate changed in a couple ways.
Path 1:
Have it do baseline physical and frost damage similar to scourge strike. Have KM procs make it be 100% frost, but also have it to where our crit will also buff obl damage.

Path 2:
It stays to the way it is now, the only difference is OBL baseline will put a debuff on the target. Weakened Bones. Bones are weakened causing your next Frost RP spender to crack their bones, doing an additional X amount of damage. And leave KM as a pure frost damage.

It would make the pure physical obliterates feels more useful.

Just an idea.

This is literally the Eradicating Blow conduit. Don’t get me wrong, it’s a good idea, but it already exists in Shadowlands.

This part isn’t directed at you but I feel like a lot of players that are complaining don’t actually know what comes in Shadowlands for the class and are just knee-jeek reacting to prepatch changes.

No, we do know.

The issue is that a lot of this stuff would be better off being baseline.

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What if - hear me out - they didn’t kill the leading talent (which is what they normally do) but instead, they buffed or reworked the others? I don’t see why blizz has such a hard time with this concept. It’s always nerf nerf nerf

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I know it is a conduit, but figured if it was baseline instead it would at least give it some more value.

At lvl 60 frost is doing ok. The real issue is breath is miles ahead.

I was hoping Frost and UH to an extent were gunna get the Shadowpriest like overhaul, but sadly we did not