Please, for the love of god. tell anyone you can, stop designing WoW for CE players and esports pros.
I can’t even call it cringey anymore it’s beyond that. It’s so stupid I can’t even quantify it.
Abberus was a good start and then they threw it all away with the megadungeon…
If I have to read a wowhead article written by a CE raider who fully supports the boosting/rmt community and then watch a podcast with CE raiders listening to the CE raider who totally boosts and loves the boosting community and theres definitely no RMT here no siree!
And they say the megadungeon feels like mythic raid prog… You’ve completely abandoned your playerbase and you are shamelessly catering to a tiny fraction of the people who actually play this game anymore.
Megadungeons are not supposed to be mythic raid prog difficulty. I’ve literally gotten every hard mode mount. Megadugeons should not be a new bone for mythic raiders to chew on.
If every dev had to anonymously pug every new raid and dungeon and mythic+ we would never have these problems because they would know how awful their game is and they would actually make it more accessible and make it more challenging for the weirdos who want to get hurt.
I dont think the mega dungeon will be challenging at all I plan on soloing it day 1 though I feel it cant be made into m+ if they tune it the way they said which is fine by me as in my opinion all the mega dungeons I have done in m+ have been terrible (I didnt play during legion so i cant speak for that but mechagon and tazavesh were garbage m+) regardless im not worried
If every dev had to anonymously pug every new raid and dungeon and mythic+ we would never have these problems because they would know how awful their game is
This makes no sense.
M+ is a scaling system, so you can be placed and complete what you or your group is capable of and get rewarded.
Raiding has 4 difficulties, and is created for Heroic raiders as Mythic raid is less than 10% of raiding resources(Per ion).
Maybe its a you thing. You are watching all those videos and reading the articles. You are the ones listening to them and how they think the dungeon is going to be.
Maybe stop watching and reading from them, and just play it when it comes out. Form your own opinion and stop relying on others to tell you how to play the game.
Completely abandoned the playerbase? What exactly is lacking for the non-CE players in the game? What aspect of the game does not have stuff to do? You have thousands of non-combat pets, hundreds of quests, thousands of transmogs, every single dungeon in low difficulty settings, etc etc etc.
How are they completely abandoning the playerbase? You do realize every megadungeon gets their Heroic version, right? You have LFR, Normal, Heroic and Mythic versions of raids.
You have dozens of secrets in DF maps to unlock in fun ways.
Sounds like you just have a grudge against people who are good at the game. Maybe put more time into personal improvements and less time into having a whinge.
Players have been asking for semi challenging small group content that doesn’t have a timer since mythic+ was added to the game. People are clearing it on the PTR at 425 ilvl so clearly it’s not that hard, if you’re 430+ you’ll likely breeze through it and there’s multiple new sources of higher ilvl gear being added for world content players to reach that (Though it’s possible if convoluted already)
I’ve never heard anyone say it’s Mythic. It is a mini raid, though. The megadungein has always been a mini raid. And it’s going to have its usual Heroic and M+ versions in 10.1.7.
As a casual, I look forward to trying it.
… how about learning that this type of content shouldn’t be pugged?
The concept of the mega-dungeon is self defeating. It’s created as Heroic-tier catch up loot (437/441, heroic tier) - but it’s made deliberately “extra difficult”.
This makes it where the players clearing 16+/heroic/mythic raids - who are already in full 441/447 gear - don’t need the dungeon at all.
Simultaneously, it makes it where players who are either not geared enough, or not good enough to hit the 441/447 breakpoints via M+/raiding do not get invited, because the content is overtuned. Yet they’re the ones who need the items from this content.
This puts an inherent burden, and resentment both sides of the player base. You’re either the carry, or you’re being carried. You’re either full 437+ ilvl and don’t need the gear, or you’re viewed as a courtesy/carry invite.
It will not help people who need the gear from the dungeon, and the people who don’t need the gear wont have incentive to go.
No. You’re speaking for a mass of person(s) as an individual. This is something you should aim to stop doing in conversations. By trying to grand-stand your point with the hypothetical masses to create emphasis/value to your point. Those same exact people who have “looked forward to it” also told me directly that they don’t want to participate in it at all.
And the people at 425 will brick wall, because it’s tuned to be exceptionally difficult at 425. The people at 445 who can smash it wont participate because they have no incentive. The people at 425 will have another avenue to not progress without relying on the 445, because they aren’t good enough at the game to be 437+ after months of Aberrus.
It needs to be tuned to be completable by 415’s, so that the 425’s fresh out of LFR can have a chance. Then the 437+'s will still ignore it, but the 415-425 bracket have an avenue to progress gear t’wards Heroic/Mythic raiding, and higher tier keys.
There are people who are significantly more intelligent/informed about this specific situation than you, or I who have made lengthy videos detailing how this is an over-all net loss to release at an overtuned state. It will come out as a 6-2 boosting funnel avenue for fresh alts/rerolls/etc.