2-3min DPS cooldowns like Arcane Power, Icy Veins, etc have absolutely no business being on the GCD. They make the rotation feel absolutely awful and clunky to play (especially on opener), and BFA has enough trouble with class design already. Cooldowns on GCD also highly inconsistent, seeing as how Combustion went completely unchanged (thank goodness). Did the devs just throw darts to make these decisions?
There is no justification for having 2-3 min DPS cooldowns on the GCD. Please undo that terrible change, it was never this way since vanilla and I have no idea who even suggested these changes. A lot of DPS specs feel clunky enough to play as it is.
At this point it is probably here to stay for BFA. If they didn’t do it during beta or on expansion release they probably aint gonna do it now. Unfortunate, but our best bet is to wait for next expansions development for it to get changed.
That was the legendary cloak and pants iirc. It stacked fan of knives damage and crit chance until youre next attack.
I remember rogues 1 shotting raid groups on their way to atbt.
But 1 class shouldnt be the cause for a sweeping change like GCD.
With the amount of times that the whole GCD issue has been tossed around since the BfA beta and the fact that they’ve only somewhat relented on some of the abilities affected, I’m guessing that like Scoggs said, the current on-the-GCD treatment is going to largely stick for at least the rest of BfA.
And I can kind of get why, even if it would be more convenient to bind every cooldown, trinket, and on-use effect to a single button. That’s not exactly engaging gameplay in the end. I don’t find it intensely restrictive to just push my DPS cooldown button and then start doing my rotation, or in the case of my rogue, pushing two cooldown buttons immediately after I open with Cheap Shot.
I’d rather they enhance interplay of different abilities, or give us new talents outside of PvP, myself. That was what bothered me about Legion’s artifact weapons from the onset; they gave us extra buttons, abilities, and things that I knew wouldn’t be necessarily sticking around for long, which is dumb. I miss the free little healing pulse totem my dumb Naga water-orb-on-a-stick gave me sometimes from Riptide, and I had to choose a talent in order to be able to keep the baseline ability that it gave me.
I’ll agree that defensives (for the most part) should be more reactive in nature and thus off the GCD, but I haven’t felt that there are too many instances where taking that 1-2 GCDs to blow a couple cooldowns was game-breaking.
I hate the GCD change so damn much. I wish they would revert this awful change. It makes gameplay clunky, it’s awkward, it causes interruption that servers no purpose.
Yea that was the Lego combo, but yea its always the rogues…
You bait the pally into healing himself or wait till a mage gets greedy with a frostbolt, interrupt then attempt to burn.
Anyway, the GCD thing really should go. I do not feel it as much on my Shaman, but when playing some other classes it certainly is annoying or clunky. Much like some of the class changes, change can be bad too.
It was done to limit the viability of stacking CDs and encourage players to spread them out throughout an encounter. You can disagree with it being a good idea but it’s not without purpose.
I would also add that Apocolpyse is a great example of a cooldown redesign well done. They just need to do it o a whole lot more cooldowns. It does good damage, it has an immediate effect in summoning the ghouls. It’s a fully functioning ability that doesn’t just buff your future actions. That is OK