Unless they are just global, and even then ew. Missed a raid last week due to a family emergency and now I do 4% less output than everyone else. Dumb. Always been a dumb design.
You know there is a catch up mechanic right? You will get it this week.
You know I raided last night at 4% less effectiveness for absolutely no good reason and barring not being with my family there is nothing I could do? My character held my raid back because I couldn’t play one night. There’s no catch up mechanic that will make that okay.
First of all, no. You weren’t 4% less effective last night. We don’t actually know how much more or less effective you were, because you don’t play at a level where this type of performance-level is measurable. You didn’t have a buff, and that’s all there is to it. If you die during a raid encounter and loses whatever buffs your character have - how many % do you lose from that?
This is why this isn’t realistically measurable.
Secondly, when it comes to actually measuring these things let’s say you had the minimum number of players so 10 players. Your raid group had a 36% overall performance buff, rather than a 40% performance buff. That is exceedingly close to negligible. And if you had about 20 people, a quite normal amount of players, you are comparing 76% to 80%.
Edit: see Ehrin’s response for Ehrin is correct and I messed up my math slightly, since I was adding the percentages together when overall the net performance of the raid would be [player’s performance] * 1.03 * [number of players with the buff].
I was adding them together when for the overall change it should’ve been multiplicative, which ultimately makes the buff in total even less relevant on an individual level.
And finally, before one get into Mythic raiding the biggest performance boost will always be on the individual - and that is way more than just a 4% difference.
The simple reality is that you are taking this far too seriously and if you really care about it to the degree you are talking about… There’s other avenues that are far more effective to get way more than just a 4% increase out of your stuff.
This really isn’t a problem, and there’s a catchup mechanic according to Erixi. No idea what the mechanic is but point is that this isn’t something to worry about at all.
im so confused. what buff
First off, great post.
The catch up mechanic is that you can get more than rep and earn a second renown in a week. So if the OP did something like LFR prior to raid, they could have gotten their 4% bonus and been okay.
The Damage and Healing Boosts are to make the content slightly easier as time goes on. Getting better gear does a lot more than the 4% boost, it’s just a nice thing to get for the guilds that could be struggling on a certain boss. Was it needed this early? Naw, but it is nice to have.
Either way, missing 1 week isn’t going to break the raid. You can make that up in a single week. Missing have the season might have a little affect, but a person can make that up in a few weeks plus with getting their gear. That’s the point of the buffs.
You can earn more renown a week than from the raid than the weekly cap. I think it’s around double if not a bit more.
Looking at logs, you doing 1.04x the healing you did would still put you behind the rest of your healers on all kills but one (vexie). Could also have to do with the fact that you are 10+ ilvl behind the rest of them.
So yeah, wouldn’t really blame that 4%, which you’ll get.
Wait what buff? I raided all last week and don’t remember getting a buff.
Edit: Ok I see it in my reputations. I’m renown 3, is that good for last week?
Just do lfr once and you’ll be caught up
Correct. It’s 1 per week, starting at 1. So 2, then 3, etc.
Buffs only 3% and he’s somehow 4% behind
I didn’t. I have a job. I came home and had about 15 minutes to eat and then raid.
I did 4% less throughput than I would have otherwise, it’s, like, extremely measurable.
Yeah, I’m not saying the buff would make up the gap, I’m saying that it’s a flat relative performance drop because I missed a raid last week.
I am but it’s dumb that I have to, not sure if you read what I said or not.
Nope? It’s a good way of nerfing the content.
But did you clear the content?
You were able to run it, so I don’t think your guild/group minds, and I’m thinking that’s the important thing.
If they got the buff chances are they already have the content on farm, so think it’ll work out, smaller numbers and all.
I’m sorry for the family event, and hoping everything is alright.
If you’re clearing normal and half of heroic then you’ll catch up next week without even doing lfr.
Or you could play the game like the rest of us and get the rewards
You did the right thing, life happens.
And you will catch your teammates, if a big deal is being made because you had an event with your family… Run, run fast run far. It’s a game, some folks need to chill.
Welcome to WoW, over 20 years old. You have to play the game to get more powerful in the game. It’s okay, you’ll get caught up.
A lot of you guys are looking at this backwards.
The 4% buff did not matter to the success or failure of my raid last night. My guild did not mind nobody cared.
I care.
Most forms of power in wow can be outplayed or managed. For example, logs will show I was holding my own with the healers who were all like 10 ilvls higher than me and had the buff. My point is that while it is small in the grand scheme (I am far from a world first raider) it’s also not really worth defending in my opinion.
There’s no reason for it to be there. It nerfs content, sure, get better. This game went years without nerfing content in this way. Gear nerfs content. If you max out your gear and you can’t kill a boss you’re not good enough and that’s fine. However we have moved away from having to do chores, and FOMO based content over the last two expansions, yet this runs counter to it. I had a family emergency and now I’m weaker than you and that’s bad. The only possible spins to that are “it’s not a big deal” or “you’ll get it soon” and both of which don’t address the real issue: why is this here?
Thanks! Everything is okay now
Because it provides a bonus to player power, rather than making steady nerfs to content as was the practice previously. Instead of dropping nerfs every few weeks of the season, players get a buff from actually playing the raid.