Gotta remember the breadth of what gets added to the game, not just the stuff you may not like. Plunderstorm and Remix may be ‘external’ game events, but DF has shown that not only will we likely be getting more of these things, but that we’ll also get intermediary content like Azerothian Archives and of course all the usual stuff we’ve come to expect in both major and minor patches.
Plunderstorm, pandaria remix > whatever limited time event they’d add to retail.
The expac is over, fated season is soon. Theres really no point in adding anything huge for a season as short as S4.
If only there was archeology to level
You must be a masochist.
Every feature I don’t like is a gimmick!
The use of the word gimmick is overused there gimmick itself is a gimmick! Down with gimmicks.
dude, they are preparing a whole expansion these are thing just to pass the time.
you don’t need to do them if you don’t want to, but at the end of the day it is just a game and these “patches”/ “gimmicks” are just mini games to pass the time until the expansion comes.
i get your frustration, but seriously there is so much you can do than just play wow.
and there is still so many things you can still do in wow, like raising a alt or completing things you might have miss on pass expansions.
just saying, nobody as for the gimmicks but they are here for a reason just enjoy it while it is on, stop being such a kill joy.
This is clear, but…
But less of it, lower quality, and intended to be usable only for a few weeks.
I agree with you OP. I’d say that it wouldn’t feel as bad if there wasn’t SO MUCH of it. Kind of saw the writing on the wall when they started the trading post. There is going to be so much stuff that nothing will matter anymore…and that is sad, imo.
Quantity < Quality
I agree. I won’t step foot in plunderstorm. I won’t step foot in pandaria. I’m just very confused by all of this. Makes me think they aren’t making the game for people like me. I’m not sure who they’re making it for anymore. This is all uber casual crap.
I have the unofficial bfa realm first max level archeology if that tells you anything
I say unofficial because those achievs got removed.
So you’d rather that we get nothing at all from 10.2 until 11.0?
I just don’t agree with that conclusion.
These events are a building block, a “test-bed” for how to develop new content around the game. It’s a blueprint that can be used, iterated upon, and improved.
You may not like Plunderstorm, that’s perfectly valid. Not everyone does, a lot of people don’t even care for the PVP. That said, it gives them the ability to add entirely different gameplay loops, within the same client, that extends beyond the formulaic “4 new dungeons, a Raid, and a patch zone” that becomes just a wash after so many years.
This is how they are focusing on Retail WoW. And I honestly don’t have a problem with it.
I generally won’t give them flak for trying new ideas once. The problem is when they keep bringing back ideas that have been previously tried, and are bad (looking at you world rares).
I whole heartidly agree. It’s like some dev in a high place just decided to do the private server thing and it’s super wack. Focus on retail!
Tell me how I know you’ve never been involved in software development without actually telling me.
All the added content that isn’t the primary thrust of content- dungeons, raids, expansions- would have largely been performed by dev teams that are acting largely independently of the ‘main’ dev team. WoW’s total team has- if you believe Blizzard- never been bigger. While I’m pretty lukewarm on Plunderstorm, you do want to see the dev team venturing outside their comfort zone and spinning off content that isn’t strictly more dungeons, more raids, and more expansions.
WoW’s got one of the most insular, self absorbed communities I’ve ever seen.
Hey! Archaeology is fun D:
true, but i often feel like things get killed off before they’ve really had the chance to improve in a meaningful sense.
Torghast could have been absolutely incredible. Though they were often criticized on here because of how they were implemented, becoming part of mandatory content, in addition to the twisting corridors having a somewhat lackluster reward structure all things considered.
I was actually banking on Torghast coming back in Dragonflight, but instead of going through spooky towers you’d be descending down Dragon Caves looting treasure and killing the (evil) dragon at the end of the tunnel or something to that end.
but they killed it off so there’s that. I’m hoping Delves at least helps to scratch that itch for me, but only time will tell
Shadowlands was the end of the “modular design” era of wow, where features (like torghast) were created with the intent of being left behind at the end of a patch/expansion.
Other examples were stuff like Garrisons, Class halls, Horrific Visions. They were created to serve a purpose in their 1 expansion of relevance, then to be left behind when the game moved on to the next one.
That’s so frustrating tho. I’m glad they seemingly moved away from that for a bit. it would have been cool if they found a way to implement a cough permanent garrison that was actually a cough halfway decent implementation of player housing and cough more evergreen content