This opinion/request is only if they decided for servers that are 10k in population. If they go Blizzlike and only make then 2.5k, sure, take away sharding 1-10.
I’ve played every private server launch since Scriptcraft II to the new Elysium server that just released on the 30th so I’ve got a pretty good idea of how launches go.
If you’ve done the 1-10 grind in a zone with 2000 people in it, you know it’s not fun. Even if there’s only 200-500 people with no dynamic respawn, it’s just as bad. You essentially have two options: join a group and pray you get a few tags, or do exploration XP (no silver for training, still gonna have to compete with groups of five level ones killing your level 8 boars once you’re 6+). Either way, this is going to kill the initial classic experience for a majority of players because it’s absolutely brutal. Most people have NO idea how it is to play under these circumstances. Do you really think the average player (new players to Classic especially) is going to tolerate playing for a few hours and only reaching level 2 because they’re in a group with 5 other people getting a tag once every 2 min? Definitely not.
If you think this is fun, there is something wrong with you. This is not how it was in original WoW and if you think it was, your brain is clouded from all the private servers you’ve played on.
I would trust Blizzard and the vets that have done launches with 10k people. Hate all you want, but it’s just an opinion and request based off lots of experience.
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They will most likely go Blizzlike, but it wont be at launch. They’re planning to temporarily raise the server caps at launch so the looky-loos can poke around until they realize it’s too different and go back to BfA. Hence they’ll have sharding to make up for those extra people who don’t plan to stay and play.
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The impression I got from Ion is that part of what he wants to do is have higher population caps on servers so that when tourists begin to leave you have a larger buffer against the server emptying out of players too much.
The expectation is very much that there will be a surge of players at launch followed by a sharp drop off as the tourists are done checking things out and are ready to go back to BfA.
Then sharding would be used to make the launch of those servers bearable since, like you noted, it’s brutal on private servers to have 10k population servers even with dynamic respawns.
Provided they keep it restricted to the low level zones and get rid of it after launch to never bring it back ever again even if the server has queues or lag, then we should be fine.
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Seems fair enough.
But where is Slendy? He should be here by now with his copypasta any minute.
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It’s a difficult decision and any choice blizzard makes is gonna leave somebody unhappy. If you don’t use sharding there’s a high chance you may turn off some players as soon as they log in. If you do use sharding there are a lot of purists who would consider it “tainted” at that point.
Very true, however purists are going to play regardless, new comers will leave and may not return.
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Personally I want a refined (I.e. semi-stable) vanilla-like experience, not a ‘blizlike’ one.
The best way to achieve this is clearly through sharding, with large shards.
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So long as sharding is only low level zones, removed asap, and never seen again I’ll live.
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I rather go through problems than having sharding at all, better not open the floodgates to current wow crap.
And let’s face it, wow releases have never, ever been smooth, everything is on fire.
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Unless they come up with something new there is going to be some early sharding. They are not going to let servers fry or let large queues build up. Hopefully they keep the shard cap up so there is still some fighting over mobs going on.
I guarantee you the same problems will happen even with sharding, just look at literally any past release.
And if their modern servers can’t handle a 15 year old game then I don’t know what to say of blizz.
4-5k pop servers. Shard level 1-10 zones for the first 2-3 weeks. Go forward without sharding afterwards.
Done.
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Why wouldn’t they go blizzlike though? We want the authentic unaltered version of vanilla WoW and like both Mark Kern and Kevin Jordan has stated multiple times, 2.5k concurrency caps was entirely driven by design.
So yeah, no changes.
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3000 person server cap and one million players = 333 servers just to not have ques… that is extremely unlikely my friend.
-Sinclaire -Torch-
2-3 weeks is so unnecessary. 2-3 days would be enough. The vast majority of people will be out of the starting areas.
You’re assuming that all those players will be playing at the exact same time and that we are entitled to zero queues, which we are not. In fact I remember long launch queues as recently as Legion.
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it just dawned on me that it’s probably a good idea to give these servers all new names, so people spread out more and dont just roll a specific server name because they were on a server with that name on retail.
That’s gotta be pretty rare. I haven’t seen a server queue in probably 10 years.
4-5k pop on a sever farming the 5 black lotus or 3 devilsaurs isn’t vanila #NOCHANGES
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