At this point its getting hilarious
Compared to last season everyone now has 400k more hp while doing slightly more damage, frenzied regen healing is just way overtuned
Ret war literally does 0 damage to boomy entire game unless they decide to press queue button with a rshaman in team
Queued some 3s game with some day 3 boomys, literally the most unkillable spec in the game, watching leafon staying 60% hp while im getting kidneyed into triple sheep vs dazed and jape is actually hilarious
This current meta is so incredibly fried every spec with a % defensive/selfhealing is tankier than actual tanks and yes I actually tested and played with tanks, vs casters boomys are 100000% tankier than prot pala and prot warrior
we all know usually games are a bit faster and more bursty at the beginning of seasons
if games are already this slow and some specs are already this tanky then I highly doubt things will change after people get geared
yes I know we have higher vers with greens and we have no tier set I know those you dont have to remind me
are there mlg ret rsham skyfury combos going on or whatâs the difference rsham makes here to cause chicken mortality? or do i have it backwards and being a boomkin+rsham team is what makes death possible?
i have not had the experience of chillin when ret war slugs me on boomy but i am fallible
absolutely agree with this and covâs post about stam as well
vers increases dmg twice as fast as it reduces it anyway, so the only effect this would have is that healing defensives have a little more value relative to walls/mobility/peels than they will at the end. itâs not like boomy lacks mobility and peels, so its relative tankiness is almost certainly not gonna decrease
Rshaman can die vs cleaves easily, lacks burst healing outside of NS and having to stay in earthen totem damages the boomyâs potential to kite
Itâs also pres/hpriest being better than rsham in this meta as well
However my speculations are mostly based on a cleave POV and Iâm sure rshaman/boomy is better than pres/boomy in caster matchups or boomy mirrors
ah yeah i misunderstood it as âret war rsham can beat boomy x x where other variants canâtâ
yeah having my healer stroll out of the other boomyâs root beam is hilarious
yeah iâve killed myself parking in a few earthens instead of moving
i think optimized play just uses boomy range+mobility to avoid damage and cc until someone stuns me and then just earthen the stun, havenât played boomy with pres to compare
Defensive vers actually keeps pace really well with offensive vers. The value of offensive vers is constantly decreasing as values get higher until defensive vers overtakes it at 50%. 2 targets with 30% vers is a 10.5% damage increase, whereas at 40% the increase is 12%. So damage values from raw vers only went up 1.3%, but thereâs been a huge loss in other secondary stats that scale damage far better causing damage as a whole to go down.
Heres a graph with the top being damage increase, and the bottom being the differential showing the decreasing rate of change.
iâm on the tail end of 3 final exams so i could just be misinterpreting this-are you saying the vers stat encounters diminishing returns for offensive use at a different point than it does for defense?
what do you mean by targets? two opposing players who each have 30% vers?
The defensive bonus of versatility diminishes the offensive bonus. As 2 targets each gain equal amounts of versatility, the overall offensive gain diminishes.
Vers
Total Damage
â
0%
100%
0%
10%
104.5%
4.5%
20%
108%
3.35%
30%
110.5%
2.31%
40%
112%
1.36%
50%
112.5%
0.45%
Normally, going from 130% damage to 140% damage would be a 7.69% damage increase, but because of the defensive counterweight of versatility, its only an increase of 1.36%. So the damage bonus of vers may be twice the number, but damage reduction scales far better.
Anyways, what Iâm saying is that all these gains in versatility are far more beneficial defensively than offensively, compounded more by the loss in other stats that generally scale damage better than versatility does. Damage right now is as low as its going to be this season.
You do know pretty much any game you play with any kind of competitive aspect has stuff like this going on right? This graph isnât why wow sucks at retaining new players and youâre fried for even trying to say it does.
Donât try to act like this game isnât actually complicated. If a person wanted to write a book on the full how-to ins and outs of WoW and pvp, the book would look like a text book. The game really is actually that complicated. Some of you forget we have 20 years experience playing in this dump. There are literally thousands of addons built for this game. Next xpac, weâll have a 3rd spec page and every spec will have further complicated modifiers to figure out. We have a macro system that is a literal programming language. Blizzard cant even be bothered to give it a simple interface with dropdown navigation with any meaningful instruction. You gotta go online and search for the formulas that do what you want. There is zero simple about this game.
Hence why itâs dead as a door nail. When normal people that work for a living get spare time, they want something to play that feels fulfilling without the need for hundreds of hours invested just to step into the content and barely accomplish anything. Thats what MMOâs actually are. Itâs a place where irresponsible people spend more time than with their actual family lol. It is what it is.
LOL no fella. There is no comparison to any the garbage you just compared this game to.
Moba, Shooters = grade school Basic Math < WoW = university level Calculous
I got Diamond 1 in League after less than a year playing the game. Never had to download a single addon or setup a macro. Ever.
Here I am 20 years later and I havenât broke 2k on any of my alts this entire time. Some people have it, others just donât. I donât have it. It sucks, but its not the end of the world. I still manage to have fun. However, I have had a lot of friends bale over the years out of frustration with the games skill floor/barrier to entry.