Please revert feral hotfix/use 2.0 energy [FIXED, ty Blizz!]

#fixkitties

Remember to spay or neuter your pets, daily :stuck_out_tongue:

oh and #fixthetick

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Its good to see Bear boi Fasc is still bumping the thread for us…he really can’t help himself :rofl:

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Shhhh he doesn’t know, don’t tell him.

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That system, with Wolfshead helm’s mechanic built in would okay imo.

Gives you 20/40/60/80/100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you maintain your current energy while gaining 10/20/30/40/50 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 2%.

Obviously doesn’t stack with Wolfshead, or cap it’s effect at 60.

Seems to me like that is a perfect fix

Perfect fix for what? The suite of changes in Wrath was to get RID of powershifting, not empower it further. If they wanted a quick Wrath-lite bandaid like Paladins got with both seals, we’d see Furor changed to only maintain current Energy, no gains, Wolfshead broken past 60, and Tiger’s Fury would become as it was in Wrath.

That’s the thing, this isn’t wrath, so it needs to be a fix that maintains the playstyle of power shifting in tbc. Regardless if you consider Wolfshead to broken, you have to consider what change would they have made had Wolfshead been disabled for characters past 60 to some what keep feral above tank dps.

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I adamantly disagree based upon Blizzards’ past and present behavior.

Regarding Blizzard’s past: they only ever continuously ignored powershifting or broke it completely as the game moved forward. The CM’s comments during Patch 2.2 are plenty indicative of how low priority it was since no follow-up ever occurred and the next time we see anything about the mechanic is Alpha WotLK with GC pooh-poohing on it entirely.

Regarding Blizzard’s present: all the changes that are out of sync with the reference client have been forward looking. In Naxxramas we got an AP buff to Hunters that was entirely inauthentic of Vanilla and drew from a fix that occurred later anyway in TBC. Paladins received both faction-specific seals, just like they did later in Wrath. Arena gear has been gated from S1 onward, like how Blizzard settled on rating requires at the end of TBC and onward into Wrath/Cata/etc. Spell batching was removed to match modern clients. Etc.

The only changes that have reached backwards are balancing changes to preserve difficulty and/or discourage toxic/unintended metas. These are things like the BS weapons being MH instead of 1H and the shenanigans with drums, and even the drum change still has a touch of forward progress with the debuff added.

Taken together, I see no reason why Blizzard “needs” to do anything regarding powershifting, let alone that “need” being a “fix” that supports it. At worst, we’ll see nothing done. At best, we’ll see Blizzard cure the Hp5/Mp5 modifying Energy bug and an official statement that says “powershifting is bad, we don’t support it, and we don’t plan to make it easier or better.”

I wouldn’t place money on the latter, but I’d wager a fair amount on the former.

I see a lot “feeling” and subjective opinions of what things suggest. You have to brake it down to brass tacts. They said they would make changes, paraphrasing - “in the spirit of tbc.” While TBC was in 2.4.3, WotLK was already being developed. So in regards to your furor comment; this falls in line with both and shows they knew it was a problem then, and needed to be fixed. Now, I am not arguing that Powershifting is a well designed aspect of feral, but I agree with the classic devs, any changes need to be within the spirit of tbc with the logic they used. MP5 is not, and I agree with you, it should be fixed.

Now come the feelings.
Unfortunately this is not the save dev or cm team we had. In fact, through their deftness and absence, I think they are worse then the live team.

I don’t think changing it is a matter of them agreeing or not, I think it’s matter shackles and the current stat of Blizzard. I feel as if we had the same dev team back then without the Blizzard we have now, and it was proposed with the data and knowledge in this thread, there would be dialogue that would lead to something.

And that is why I believe it should be changed.

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So if we’re basing this on what the original devs wanted, shouldn’t they put exactly as much effort into it now as they did back in 2.2?

In other words mark it not a bug and move on. That’s not a feeling it’s literally how the devs back in TBC handled it.

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Tell me more of this infinite cat mana battery senpai

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There is a reason it was changed in WotLK, with the same devs that worked on TBC. That clearly shows they knew of the problem or it would have remained the same. This isn’t the same, as TBC is now in a vacuum. So the option to fall back on larger patches when class changes typically happen isn’t present.

Blizzard’s solution when people originally complained in 2.2 was to do nothing as they didn’t consider is a problem. So I don’t see how taking the same approach now is somehow out of sync with the original devs intent.

Keep in mind also the changes made for wrath both completely removed powershifting and also made feral dps much much more effective than powershifting ever was, turning it into a true powerhouse and top dps. So you can hardly say oh they were just fixing whatever happened in 2.2.

And I would agree with you if that’s what people were asking. Like I said above, within the spirit of tbc but I get the impression you missed a few important posts.

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The brutal reality is power shifting still works and is still the go to meta for maxxing feral dps as is. And feral despite how some people in this thread are acting it was never good dps, it went from mediocre dps to mediocre dps, which is very likely why this was deemed a complete non issue back in TBC.

You seem to be missing what we have now is both how TBC worked for several major patches and was always how kitty worked.

For me and many players it’s not about the damage, no idea why you’re still bugged on that, before we could do a whole cycle in 8.5 seconds, now it takes about 13 seconds to do the same cycle with this energy ticking reset, capeesh ?

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It’s the same thing, spam shift and shred, stop acting like your play style is completely broken.

He didn’t miss anything he is just a troll.

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Checking in for my daily dose of disappointment

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Cancelled and got refunded the boost I had just purchased a few days ago that I used on a Druid. I was wondering why my energy meter seemed to tick differently and felt like I was waiting on energy more then I remembered, so I decided to look into it. I’m certainly happy that I did!

I loved playing Feral Druid in TBC. Was really looking forward to do it again, probably will still level one, eventually. Of all the classes I played back then, druid was my favorite. It was so versatile and fun. Still love the class and a little sad that I won’t be able to boost at all now, but I’ve got to stand with my brethren and hit the man where it counts, their pocket. It’s only one boost and $40, but I did my best to express why I was doing this and that if this issue was being acknowledged I wouldn’t have been asking for a refund.

For those that will ask, the refund has already been accepted and processed.

#fixthetick

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lets go blizz snoooooze