Hello.
Last patch, the Natural mending talent was nerfed to increase mend pet by 25% instead of 50%.
every single over talent that went from 1-point from 2-point was changed to not be nerfed, except this very specific one.
I am really feeling said nerf.
Basically, I was doing mythic dungeons - as I did last patch - and my pet couldn’t handle them anymore. Also had it die despite having mend pet active in horrific visions.
I won’t reiterate the full history, but since pet Tank spec was removed in BFA, pet survivability is lower, even if blizzard said it wanted it to “stay the same”. Then the leech nerf hit, which was how a major part of pet’s self sustain. And now the 25% mend pet nerf.
The worse part is there was no announcement why natural mending was the only talent not buffed to it’s 2-point power. If blizzard thinks pet survivability is too high, please spare a couple of lines in patch notes or forums. But if it’s an afterthought, please think about it.
Note : you could also have solitary companion increase pet health since you get 1 pet health bar instead of 2.
Or massively buff the defensive part of Aspect of the Beast, since it’s a dps loss.
Just, pet survivability is the worst it’s been since the BFA nerf, and it’s not hyperbole - I’ve been tanking with my pet since Wrath.
Please help 
3 Likes
Yah even if I go into 11 delves with my pet’s growl on, Mend Pet has to become part of my rotation.
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I run 11s as MM with pet selected and never use mend pet. Run Brann as a healer. He throws heal pots at your feet, and they heal both you AND your pet. I kinda feel it’s OP as heck it’s so easy mode.
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Sorry, should have posted as Brughar toon, real hunter of mine.
they’re tuned a lot higher than BFA ones, which is why they should be a lot harder than in bfa
at what part ? I didn’t do 5 mask run yet, but with 1 mask i dont think i even pressed mend pet once in a full clear
For dungeons :
I did Mythic dungeons too last season. Despite them being nerfed slightly for season 2, they are far harder now.
For the Horrific vision :
In the HV had 4 masks active, and it happened once, but it’s still not normal for the pet to be unable to survive low-level content (and yes M0 is low-level when 13s are easy) while having mend pet permanently on - which means one GCD every 10 seconds, so a significant dps loss.
For Delves :
You don’t even need Brann as healer in Delves (at least with high gear). Mobs deal low “white” damage compared to other content.
Basically, the issue is both that pet survivability is low, and that they keep nerfing it each patch, and it feels like “collateral damage” each time.
So if it’s unintended, they should fix it.
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Are you talking about your hunter ?
Because 13s are intended to be challenging m+ content (hence resil keys/etc) and you are missing 20 something ilvls+
I don’t think it’s unreasonable that soloing 5 man content while overgearing it by ± 10 ilvls or less is hard
I’m 683 on my hunter, fully maxed.
For simplicity’s sake, let’s say that the main factors in pet survival are Stamina and defensive management.
In short, last season I had 6 less ilvls, proportionately. So pet had less relative health.
I also di M0s after being full Mythic gear.
So, if M0s are harder now than last season, despite having more health, it means that pet survivability is down.
And it’s due actual nerfs which I pointed out.
This isn’t a discussion on which level of M+ should be soloable. It’s :
- pets were nerfed
- pets being nerfed feels bad
- there seems to be no reason pets were nerfed, only “collateral damage”
- so it would be nice if the nerf was reversed, or we were given options to have tankier pets.
- unless the nerfs were deliberate, in which case : it feels bad being significantly weaker than last season to the point you can’t do what you were doing last season
Ergo, I am having less fun playing the game, so I’m giving feedback.
3 Likes
I’d like to know why somethings completely ignore my pet even if it’s the only thing doing damage? That doesn’t seem fair to completely break a game mechanic cause **** you that’s why.
If you are talking about aggro issues, it’s about well using misdirect and feign death.
However, there is a bug with certain pets - usually old ones - where they have absolutely 0 aggro with all mobs. In that case, the pet is broken and needs to be replaced with a new one.
Unless it’s a specific mob causing issues ?
I’m not nearly as good as you guys, but I was having issues with my pets living as I was doing some delves with God awful gear (leveling it up), and then I switched to Brann healer and it was like “…I’m a god, just don’t aggro the boss and I can’t die” lol. My pet was a bit squishy against normal stuff too though.
While powerful, if they nerf that I would absolutely like to see some survivability brought back though…
I don’t have as good as history memory as people here, but way way way back in vanilla WoW I remember my pet being a tank lad if I picked them to be that way. Here I’m having to heal him fairly often, which is generally fine, but I noticed there isn’t a lot of room to bring back to tanky vibes.
I’m not particular on how they do it, but in general I feel light damage soak buff and then a way to build much larger soak if sought for would feel good.
From what I can see it is when some mobs cast spells, they will almost chain cast them on you rather than the pet.
Use a clefthoof, best soloing pet and you gotta get use to using your entire kit in delves. Trap mobs, stun them, a lot of enemies in delves ignore pets and cast on you now. It was unspoken but pretty sure blizz didnt want pet tanking to be afk snooze fest anymore. You got a use your entire class and think. Run away, kite enemies, use CDs effectively. Bran does a good job keeping you alive with heals and your pet.
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Yes, you gotta think now with caster mobs, cc them down and focus them first.
thanks for the tips 
Certainly it got easier once I switched a few things (like Brann healer), and I can see the argument that the old way was far more set it and walk away lol (which was true on some situations). Though I still thought it was novel as a hunter, like as DH if I want to just tell the fence and some distance to the monster to go pound sand… well I can, I felt as a hunter if I wanted to be like “nah, bob my bear is going to take care of you, I’m just going to make a sandwich”. That doesn’t mean I can’t see the argument that perhaps allowing that isn’t the greatest type of gameplay.
Also to be fair my gear was hot garbage, though I miss the mysterious winds thing… made gearing so much smoother.
I have a snail which can help, but I didn’t have a Clefthoof- so I’ll try them too! Perhaps I’ll provide more feedback when my hunter is higher level, particularly when I try Cleft as you suggested.
I think one of the things that may be less tanky about pets too, from what I remember in history (long history) is that you can’t spam mend… lol. If you had a mana potion it was unlikely your pet would die XD.
Just make sure your using a ferocity pet to tank for you, tenacity pets can’t self sustain and suck as tanks for solo content. Clefthoof are best cause they have a built in defensive and receive more healing
2 Likes
Before I was using a tenacity pet…
(a concept that wasn’t there last time I played).
Also that word throws me off because from FFXIV we used tenacity as one of the defensive type stats tanks can build for, so to me I thought tenacity meant good for tanking XD.
Tenacity have been awful tanks for many expansions now. All a tenacity pet does is give you an extra defensive and more HP. Ferocity gives you a d your pet leech which heals the pet, leech was hard nerfed this expansion which sadly nerfed pet self sustain. Hence use a clefthoof for more healing.
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There is also Line of sight, outranging (usually 30 or 40 yards).
Or feign death/stun/bump.
Due to the leech nerfs, tenacity pets can be more durable due to the increased health if you have mend pet running 100% of the time.
The more mobs there are though, the more ferocity heals through leech.
Ex : I use ferocity for Horrific visions, Tenacity for bosses that hit very hard.
But always clefthoof, now that you can switch specs.
Yeah, this is a thing. The casters and many other abilities are programmed to target random player characters, not the current agro. This doesn’t mean much to most classes, where the current agro and the random player are the same entity, but it breaks when applied to pet classes. Considering Hunters are designed around not having agro, they ought to fix this so pets are flagged as viable targets for these effects in Delves and open world.