Please remove the debuff limit

The debuff limit has already been removed from the classic hardcore servers, and will be removed from the hardcore fresh.

There’s no reason to keep this arbitrary limitation on the anniversary server that was never intended, just a design flaw in the game that can be fixed with a simple 1 minute code change. It’s a solid quality of life improvement that almost everyone benefits from. Please, Blizzard, just remove it so people will consider bringing some of the lesser specs in their raids.

19 Likes

I think they should at least move it to 32 (the TBC version IIRC), not remove it completely. Hell I’d take compromising and moving to 24 or something, enough to allow specs like Affliction Lock to be viable without arbitrary nonsense.

#NoChanges was a failure IMHO and it’s time to stick to the SPIRIT of vanilla, not the letter.

3 Likes

Id be fine with 32 (TBC) or outright removal. Let Aff, Shadow, Feral, Boomies and Rets breathe a little.

The only issue Id see with only 32 is Deep Wounds is going to eat those up FAST unless you turn it into Temu Ignite.

Before I begin… NO CHANGES!

Removing this buffs the classes that are at the top by more than it buffs the classes at the bottom.

Increasing it to 40 would be fine, but you would also need to change the following to really accomplish your own personal and selfish goals.

  1. Nerf Agi scaling for warriors by making 30Agi = 1 crit
  2. Revert the 1.10 Stealth buff to Heroic strike the effectively negates the need for hit on warriors past 9%.
  3. Make ignite a personal specific to the player debuff.
  4. Nerf Limited invulnerability potions to mirror the effects of BoP (paladin)
  5. Make all presently “Group buffs” Raid wide.

There are more things that could be done but… NO CHANGES!

The thing is, it’s already fully removed elsewhere. That’s why I’m saying just copy that over here. If someone could explain to me why it’s okay to remove it on hardcore but not okay on the anniversary, maybe I could better understand.

Unfortunately people who falsely cling to classic as a sacred cow will disagree. Masochism at work.

2 Likes

You keep posting this everywhere and it’s ridiculous. These are heavy handed changes and will never be done in the 7 days there are left before this goes live. The debuff limit is already removed in other places such as the hardcore servers. They don’t have to do anything other than flip the switch. For stuff like what you’re suggesting, they have to test it. It’s just not going to happen. I’m not suggesting anything they already haven’t done.

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15 mins of effort on the Database bud… very easy things to agument.

Either way as I stated first and last.

Kick rocks and stop trolling already.

Says you bud, you’re asking to change the game that should NEVER be changed by these deves… Their ideas give you SoD and more bugs than imaginable.

This is a change that is already in the game on hardcore… do you have a brain? I mean, honestly. The leap from the debuff limit to SoD couldn’t be bigger.

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you may be stupider than you think I am.

I agree with this 100%

The guilds that are gonna bring 30 warriors will still bring 30 warriors regardless of the debuff limit whereas the people who want to simply press more buttons and play other than the meta can too.

It’s win / win.

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sure, they’ll do that
and you’ll get SoM difficulty in raids as well :expressionless: sound good?

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The blokes not asking for harder raids… just removal of a technical limitation that wouldn’t have existed otherwise.

Not asking for class balance / changes, dual spec bigger boss hp’s etc.

:slight_smile:

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Just look past all the trolls creating drama over your post and just know they already stated there are no buff or debuff limits on the fresh classic realms coming.

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No changes please.

Where did they say that? They just said on hardcore realms, not the anniversary ones.

Sounds fine to me, the only reason SoM failed was because everyone was playing TBC. I’d guarantee SoM would do great right now, hell probably even better than fresh by a mile. :expressionless:

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I’d argue that SoM failed because it catered to a very specific and niche player base. Too many changes and retail-esc crap. More systems that felt like doing dailies and made the game feel like a job.