It is atrocious to play around and I’m skeptical that even snd will make it in any way enjoyable. Why does this “ability” even exist? It is RNG cp and while I know Blizzard is obsessed with things such as RNG ,gambling ,endless grinds, I don’t think such design should be in our actual gameplay. I mean surely they learned that from outlaw?
Take a look at the new SL ability that is based on cp spent, you think sitting there doing literally nothing but waiting for a passive to proc off my autoattack is good design to gain a CP and not overcap? If I wanted to do that, I’d play this wheelchair.
How about giving back anticipation or something INTERESTING? Why don’t we just have HaT? What was the POINT of removing a better cp generation for a worse one? My brain hurts just thinking about their current class design seriously its mind blowing…
2 Likes
Get 2 combo points to use your covenant ability.
Oops 3! So close.
Try again.
OH! You almost had it!
4 Likes
They just need to replace Shadow Techniques passive in place of our old Energetic Recovery passive. Slice & Dice return, however, is amazing.
I think that even if we keep Shadow Techniques passive, that this passive will feel better in SL than it did in BFA - And thats BECAUSE Slice & Dice is returning in SL.
- Energetic Recovery would be amazing because it’d promote our Hit-&-Run playstyle which is what Sub is mostly about.
I will say, however, that Shadow Techniques will atleast feel decent as well due to the fact that Cheap Shot got nerfed to cost higher energy - This means that during Dance goes where a lot of our globals go into Cheap Shot that the consistent energy regen from Shadow Techniques due to having Slice & Dice up will feel very nice during Shadow Dance windows.
tldr;
- Returning Slice & Dice back to Sub is an amazing change because Sub used to have a good amount of finishers that did something other than damage (Slice & Dice / Recup / Expose Armor, etc) - Currently Sub literally has NONE of these finishers anymore, so bringing back a finisher such as Slice & Dice makes strides in returning Sub’s original & best design - a spec revolved around preemption, planning, forethought, execution.
And while Shadow Techniques is a poor-mediocre version of Energetic Recovery, this passive will atleast feel better & more useful in SL because of Slice & Dice.
Just wish they’d go that last mile needed to return Energetic Recovery passive rather than Shadow Techniques passive.
1 Like
Random combo point generation for a class that’s supposed to be about precision and planning is just stupid and whoever thought of shadow techniques is also stupid.