This buff makes Mythic Raiding exceedingly boring for Healers and also vastly reduces the need for them. A lot of guilds are 2 healing the raid.
The buff should be a stacking dps and health buff to players instead. Give them more lenience on mechanics and safety without taking away what makes healing fun for the healers.
Edit: To people saying guilds need increased healing throughput, this raid buff gives it EXPONENTIALLY is the problem.
Increasing health pools gives healers time to react and triage situations. With the buff still giving increased DPS to your group, you can run with less DPS players and run additional healers if you need that. This gives agency to your raid on what you need help with. And it doesn’t ruin it such that most guilds are 2 or even at times 1 healing the Mythic raid content.
Anecdotally, I already know of at least 3 healers in my personal group of friends that are quitting because healing is just flat out not fun with the Raid buff. One does heroic content, one does Mythic at an HoF level, and one does Mythic at a very slow pace. So this is affecting all spectrums.
increasing healthpools without increasing healing done would make you go backwards in healer power.
there’s only a few weeks left in the raid tier, will it really make a difference now?
If the same healing buff exists at the start of the next raid, then I would see your point.
some people still haven’t killed M Ansurek and they need that buff, so taking it away from them would be like pulling the carpet out from their feet while they are turning the knob on the door
Not if the incoming dmg doesn’t change.
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so now things that should be lethal are not lethal, so DPS lack of awareness converts to healer output demand.
still backwards in your scenario.
Just because something isn’t lethal doesn’t mean it’s okay to get hit by it. I don’t just ignore mechanics because my ret paladin has 7.1M health.
Not to be rude but you sound like a person that’s attempted to do well in a raid. If your raid is not meeting healing checks for the fight, it is usually someone’s responsibility to find out why. Frequently that will fall onto one individual who actually gives an F and then that person will leave the guild because their motivation isn’t being met with equal motivation by their peers.
People being hit by avoidable mechanics leading to failed healing checks is one of the first things anyone in your guild reviewing your logs will see. And if DPS continue to be hit by them, they should be benched.
Increasing health pools gives healers time to react and triage situations. With the buff still giving increased DPS to your group, you can run with one less DPS player and run an additional healer if you need that. This gives agency to your raid on what you need help with. And it doesn’t ruin it such that most guilds are 2 or even at times 1 healing the Mythic raid content. And anecdotally to the healers I have talked to which vary across multiple difficulties, would not cause Healers to want to stop healing because it is just flat out not fun right now with the raid buff.
so to summarize, do you disagree that this shifts ownership of personal reaction from dps to healers?
Yes. I did. But you apparently have critical reading issues. I said frequently it falls onto one person with motivation. Maybe that’s a healer, maybe it’s a dps, maybe it’s a tank. Someone will always look to see why a healing or dps check isn’t being met, and will see it’s people eating avoidable mechanics, and those people need to improve or be removed from the raid.
This is how raids were a decade ago. It’s how they are today. It’s how they will always be. Changing the raid buff doesn’t impact it.
and how do you comment on the observation that healing has the highest burnout rate of any role in a raid, and your suggestion would buff everyone except healers?
As stated. Because it’s not fun. Am I talking to an AI right now? I think this is my last comment because you sound like one of those idiot’s on reddit trying to do a psychological run-around full of obvious holes.
Blizzard spent the ENTIRE beta cycle tuning healers and content to try to make healing more fun. The most common feedback was that player health pools are not high enough despite the like 40% health buff to players. This feedback was ignored.
They then implemented a buff that was not related to the received feedback, and also made the actual act of healing even more unfun. Healing is a zero-sum game. There is only so much healing to be done. Increasing the healing of each individual healer makes it less fun for each of them. It’s like when you go into an AoE pull with all your cooldowns in M+ and the guy with the highest burst obliterates it in 3 seconds and you’re sitting there with Wings up unable to do anything. Now, I’m talking to a Ret, or an AI, I’m not sure. So maybe you’re the guy doing that but maybe try it on a class like Shadow Priest and see how it feels to play in that environment.
you are making a subjective argument in bold letters and wonder why it’s not sticking.
your fun does not echo with me. in any way.
I think you’ve twisted the idea of subjective because it’s not fitting your narrative at the moment. There is player feedback, and evidence of players not wanting to play something which relates to the given feedback. This is feedback that existed before the beta, was poorly actioned, continued to receive feedback, and hasn’t been addressed to this day. That is player metrics and data. That is not subjective.
If a survey asks if 100 people like something and 80 say yes and 20 say no. It’s no longer subjective. Objectively the majority hate it. This is how game development works. People do not burn out of something they are having fun doing.
Anyways, I’m done.
i believe that the healer feedback is that bigger numbers are better and more fun.
Farewell.
healing buff is very helpful for intermission phase of Ansurek, p2 platforms and various parts of p3.
there’s 8 days left until it’s gone. Needless change