As an evoker who has played the class since day one, it is a little disappointing that the legendary drop still has not happened, and that I have friends who have played just as long stop trying, because our raids are on hiatus and pugging to find a group that actually downs Sark on heroic (forget Mythic) takes 3-5 hours a week.
Then I know of someone who has a brand new evoker, walked into LFR and got the drop. That is great for them, but if there is bad luck protection, it’s not that great considering 6+ weeks of heroic kills on top of normals before that.
I’ve played wow since 2004. I have my Benediction from Vanilla. I know how RNG works.
This feels different, especially since the game rubs it in our faces every few minutes with the shout that someone else completed theirs.
Maybe take time played on the class into consideration for bad luck protection, etc?
There should be a way to make this not 100% week one but two months later people are still trying a once a week shot at RNG?
Thanks for listening and constructive feedback!
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I honestly find legendaries idiotic period, unless it’s ultra rare like Warglaives or Sulfuras.
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I gave up on getting it. Just said screw it, not gonna worry about it. Got it on the next kill after that.
So don’t hang in there, give up entirely. Then you’ll get it.
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There is no such thing as RNG or “random” to a computer, it MUST have a reason for doing anything, like deciding whether to give you that item you seek or whats in your vault every week.
Whenever a computer has to decide what to give you randomly, it uses variables that are random to YOU, not to it. Possibilities: what direction your toon is facing, the pixel you are standing on, the dmg your last attack did, the time of day, all these things have a number which is multiplied by another number and matched up to a chart. Lets say your number is 817218272332, on the chart, that number will either be matched with “drop legendary” or “don’t drop legendary”.
This is a simple way of explaining RNG the way a computer is programed to make it work. But next time you are about to experience RNG, try doing something different then last time, it “might” lead to a different result, “if” the thing you changed was part of what gets factored into RNG.
The secret I use is to bring minimum 10 evokers. They have killed the boss so damn much they’re all basically sark professionals.
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They had non-RNG legendaries in MoP and WoD. But apparently some people thought it was boring if everyone could earn the same thing you had.
Shadowlands had non-RNG too, but the grind was awful.
I think it’s better for the health of the game to just not have legendaries or tier. Gear should be simple “make numbers bigger” so that rotations and builds are decided by players, not drops.
If some people just want to download theirs from a website… history shows that Blizzard can’t stop that and their attempts are causing huge collateral damage.
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legendaries are supposed to be rare.
Pedantic and unnecessary explanation of something irrelevant. Random is random. A machine that is coded to give an output of 1-6 is effectively the same as a dice roll. Yes, there are things that effect the outcome. Yes, there is information that - if known - could allow someone to predict the outcome accurately.
“Possibilities: angle of wind, velocity of wind, strength of person throwing the dice, angle at which they throw it, the orientation of the dice when thrown…” that’d be your real life equivalent to the “pixel you are standing on, direction your characters facing” nonsense.
TL:DR Random is random. Computer generated randomness, if anything, is more random than reality.
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thank you. the amount of really bad information about rng on this forum is insane.
This is exactly what a computer would say.
Does the game have legendary items in dragonflight?
I’ve written software professionally since 1988.