Please reconsider material crafting order change

I think the ability to create public work orders without mats is a step on the wrong direction. Public crafting orders are currently a stress-free way to slowly level a profession (particularly now that the daily limit was implemented and you can find them more often.)

Now, it seems like I will have to hold public orders hostage while I go hunt down mats and price them out since the price of mats changes every day. I don’t always have an excess of mats laying around and I don’t use crafting/auction add-ons because they bog down the game, look ugly, cause several LUA errors, and are not intuitive, so if this were to be implemented, I think there should be an in-game interface to help see if crafting the item will be profitable.

Additionally, you can’t view the “crafting orders” pane while at the auction house, so the ability to open the two windows together in the next patch will be pointless in this regard unless you make note of all the orders that you are holding hostage and write down what mats they provided. There are already people providing mats with the lowest possible commission to create an item at the altar of decay. This is putting too much trust in the customer to do something sensible and might require the crafter to use add-ons if they want to even participate.

What’s even worse is the wowhead example image shows a person providing a 50g commission stating they hope that it covers the extra mats, which is missing 8 awakened decay. On my realm, they are currently 130g each, or 120g to put together yourself. I am hoping that this will not cause an influx of unprofitable orders to flood the system.

Maybe I’m missing something about how this is good. If there is, I am all ears. Otherwise, I hope I can level all my professions before this change so I can just ignore the system. If they want to make this system more accessible to the consumers, then allow them to purchase a bundle on the AH of all the mats required, or find a way to search for the mats needed for an item with all the varying qualities, don’t but the burden on the crafter. Or let them purchase the items directly from the ordering system somehow. This current change just feels like lazy design.

Some professions will be slightly easier to do (like tailoring or rings), but some require so many costly mats it will require more calculation. I feel like customers who are too confused to be able to use this system (if that is the reason for this change) will probably not provide adequate compensation.

I’m not a serious goblin by any means. I just like to have fun with professions and make things for my alts, occasionally making a piece here or there for friends or do public orders when I can find them. Given that this work order system is the only way to level some professions without a massive cost to yourself, I feel like this is an even worse change for casuals like me. I’m assuming it probably won’t seriously affect those with a large customer base for personal orders.

2 Likes

If the deaign purpose of public order is leveling profession skill, the change is good. It encourages customers to list order without worrying mats, while the crafters will probably pay a price to get skill up. Leveled-up crafters wont participate if lose money, which is very likely most of times. It also means their money making opportunity from public orders will be less.

The issue though is that most leveling crafters are already low on funds, some of these crafts require over 15k gold for a base craft, 10k for cheapest mats and thats low balling the LW patterns. BS’ing is so much worse along with JC. We’re now asking people to spend MORE gold they have to sink into learning to also cover peoples mats? All this does is scare away people who want to level up a profession, make people continue screaming how useless the system is, and so on.

3 Likes

Thankfully I specialized in the pieces that I would most likely use on my alts and have been getting some levels that way, but I can already see the cost required for these crafts. At least it’s going into my own characters, so I don’t mind as much and I save a bit by not having to provide commissions.

Unfortunately, I made the mistake of locking myself out of pretty much anything but making rolling pins to level my inscription and if I want to unlock the next specialization I need to spend 40k on mats to make them for my alts since nobody wants rolling pins (particularly rank two pins that I can only improve if I unlock the next specialization) :frowning: That is another issue for another thread, but I can easily see how this issue will translate into the announced public order change.

In general, I agree the crafting system in Dragonflight generally favors the already-wealthy and/or very serious crafters in the WoW economy. I worry this will only make it worse.

I am not sure its a good thing, but I am sure the Ignore button next to the Customer Name is going to get a ton of use now.

3 Likes

Not a fan of this change. Feels like there’s always someone willing to complete an order even at 1s. I’m sure there will be plenty of people willing to complete those same low paying order whilst providing thousands of gold worth of mats.

Although at the same time it could actually annoy the buyers as well. If I can still make profit off terrible commissions you can bet that I’ll buy the lowest quality cheapest mats possible - potentially making lower rank items when I normally can guarantee r5.

2 Likes

Remember that you don’t have to take any crafting orders you don’t want to.

So if someone posts an order with no mats and offers a pathetic payment, they are simply not going to get it fulfilled.

So yeah players will post orders asking crafters to supply most of the mats required but without any incentive, who will do them?

Where’s the problem?

Some player asks a crafter to supply all the mats and offers 500g for the service but the mats cost 12,000g, so who in their right mind will do that? For example.

If a crafter can’t make any profit, they will simply not do the order in most circumstances.