Please re-think Dawnbreaker

Is really not that confusing once you know where all 3 mini bosses spawn, you just fly to them directly.

The only one that might cause some problem is the one near the inn, if people fly too low they can easily agro the caster mobs around the square town.

Other than that you can go from 1 to another without pulling extra packs.

I agree, and I don’t think it’s a hot take in the community. I am sure Blizzard is very aware by this point of the player bases feelings towards this paticular dungeon. My guess is that they will make it very easy to the point it’s a joke, or introduce teleports or something.

I agree because it clearly is confusing and not in the good exploration kind of way. It just downright feels sporadic, unfinished/polished/ very unclear, it’s a shame. Scary too this is going into the first cycle of dungeon for season 1.

I love it as it is.

It is not confusing at all for me and plenty of other people.

If the dungeon confuses you or you’re “scared”, do the dungeon with the Follower system.

The only thing that really needs chang is the area for the 2nd boss by lowering mob density.

Otherwise, I think the dungeon is just fine. I think the first and third bosses are great fun.

I tried that last night, I was really confused on where I was supposed to go and who to kill.

So do it again. Keep doing it until you know what you’re doing.

Once you go down, fly to the big thing that looks like a church, kill the big scary mob

Directly in front of the church sits a house at the far end, kill the big scary mob.

Near the courtyard of the town (the town you quest in) is an inn, go inside and kill the big scary mob.

You have tools available, tools we would’d LOVED back in 2007. Use them.

I went in using the finder and once everyone had to fly around, no one but me and the healer mounted and everyone else died. We eventually got to the grounded part of the dungeon and once the tank decided to pull the entire lower half of the area, we wiped. This then led to a party disband :upside_down_face: . I do agree that it’s a horror show in learning BUT that’s why we have the NPC dungeon system. A shame they can only be accessed on Normal.

Hear ye hear ye. Blizzard please stop making these stupid flying dungeons. It sucked in the oculus, it’s sucked in any example since then. Like call of duty, boots on the ground please.

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I feel like the design of the dungeon isn’t a problem as much as the bugs. I have seen people not be able to get on the boat because it isn’t spawned for them, I have seen people fall through the boat, I have seen peoples abilities fall through the boat. I just hope that they iron out some of these bugs in the next couple weeks before keys open up.

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Look at Mr. Cool here, the ONLY person who has said it’s the “easiest dungeon”.

You are trying to make yourself sound awesome, but it’s just too obvious. Simmer down.

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The dungeon is terrible. They should put us on the ground and restrict flying, and have us, you know, clear trash on the way to the boss on the ground like every other dungeon in the game.

If your issue is with The Pugbreaker, follow the tank. Chapel → House → Inn
If your issue is the Darkflame Cleft. learn to overwatch and stick to the god damn payload

This is why Blizzard can never make interesting dungeons, because the moment they do literally anything different people start crying it’s too hard to do something that’s not mindlessly killing trash in a straight hallway to the boss

“Confusing” dungeons have always been unpopular tbh

Oculus, Nokhud, and similar are just not good dungeon design. Oculus was like an early/og version of Nokhud, and it was widely hated

imo all dungeons should be fairly simple as far as the map design goes, it really is best for appealing to the widest cross-section of players

It’s one of those dungeons that, similar to Nokhud, you aren’t usually going to learn much during the rush of a normal/heroic. I ran it twice and it was still a damn blur, so I watched some videos and read some information on it.

I know everyone is going to say it’s perfectly intuitive because it went smoothly with the tank they had who has been in the place since beta, but overall it’s a garbage design imo.

After understanding it I still don’t enjoy it.

The more ive done it, the more i think people just like crying. The dungie is fine. It punishes poor movement and lack of knowledge, and rewards precision and preparation.

Hitting the “join group” button.

Just did this yesterday for the first time; on Follower mode, just to get a feel for it. Even Garrick got lost.

It was amusing.

Why would the game tell you which place to go ? It is up to you to decide which rare your tank or team wants taken down.

This boss is mostly for the tank - tanks can tank it. But where do they tank is the question.

Does the tank want to only kill 1 rare and a tank it. So it depends how much room is around the boss.

So this decision should be from the team. Not blizzard.

I suggest you look up a guide.

Simplest way for you to be is. Now that you have made this far and your only issue is where to tank.

I would suggest In tour next reque you should be the dungeon leader and suggest them where you want the add

So first take the Church rare
Then take the rare which is directly opposite.

Now you have 1 rare left you can either fly to him or tank the boss.

I would suggest taking that rare down as well. So you know the positing.

Yeah… right now with heroic and normal dungeons, you can just go straight to the 2nd boss and kill it without killing a single LT.

People are going to be in for a rude awaking in m0 and M+ when they can’t do that.

If for some reason people are able to bypass LTs, I see them getting buffed until they can’t be ignored.

Please make it clearer where you need to go to start pulling the LTs, or at least reduce some of the trash.