I agree, and I don’t think it’s a hot take in the community. I am sure Blizzard is very aware by this point of the player bases feelings towards this paticular dungeon. My guess is that they will make it very easy to the point it’s a joke, or introduce teleports or something.
I agree because it clearly is confusing and not in the good exploration kind of way. It just downright feels sporadic, unfinished/polished/ very unclear, it’s a shame. Scary too this is going into the first cycle of dungeon for season 1.
I went in using the finder and once everyone had to fly around, no one but me and the healer mounted and everyone else died. We eventually got to the grounded part of the dungeon and once the tank decided to pull the entire lower half of the area, we wiped. This then led to a party disband . I do agree that it’s a horror show in learning BUT that’s why we have the NPC dungeon system. A shame they can only be accessed on Normal.
Hear ye hear ye. Blizzard please stop making these stupid flying dungeons. It sucked in the oculus, it’s sucked in any example since then. Like call of duty, boots on the ground please.
I feel like the design of the dungeon isn’t a problem as much as the bugs. I have seen people not be able to get on the boat because it isn’t spawned for them, I have seen people fall through the boat, I have seen peoples abilities fall through the boat. I just hope that they iron out some of these bugs in the next couple weeks before keys open up.
The dungeon is terrible. They should put us on the ground and restrict flying, and have us, you know, clear trash on the way to the boss on the ground like every other dungeon in the game.
If your issue is with The Pugbreaker, follow the tank. Chapel → House → Inn
If your issue is the Darkflame Cleft. learn to overwatch and stick to the god damn payload
This is why Blizzard can never make interesting dungeons, because the moment they do literally anything different people start crying it’s too hard to do something that’s not mindlessly killing trash in a straight hallway to the boss
It’s one of those dungeons that, similar to Nokhud, you aren’t usually going to learn much during the rush of a normal/heroic. I ran it twice and it was still a damn blur, so I watched some videos and read some information on it.
I know everyone is going to say it’s perfectly intuitive because it went smoothly with the tank they had who has been in the place since beta, but overall it’s a garbage design imo.
The more ive done it, the more i think people just like crying. The dungie is fine. It punishes poor movement and lack of knowledge, and rewards precision and preparation.