Most phases of SoD have had their identity associated with some shiny new mechanic that, let’s be completely honest here, has either never functioned properly on launch or was missing very obvious considerations in how they felt to play through despite multiple opportunities to test them during PTRs.
This phase it is really obvious with both Sanctified and Darkness- neither of which made a meaningful appearance in any of the 3 naxx tests. I understand the mentality of wanting to surprise us on patch day but I dont feel that it’s worth them missing stuff that they would learn in 1 hour of making it accessible: “Oh wait, this is a 90% healer victimization mechanic as is, maybe the torch needs another 5-10yd range or ~2sec targetstick on run out.”
I think the SoD team simply doesnt have enough people to actually test it’s own content and when they do utilize the playerbase for testing they just send them against an ambiguous raid tuning without any of the new gear/mechanics/set bonuses to actually QOL/Balance test things for how the majority of the phase will feel. I understand wanting to bottleneck feedback and surprise us on patch day but at this point (and for this reason) people assume it will be a buggy mess on patch day and that magic has been lost- while we still end up whatever “exciting new” thing for the rest of the phase/season only receiving marginal fixes.
Please blizzard, at this point in SoD I think we would all rather you tip your hand than keep serving us undercooked mechanics- nearly everything from Heat levels and on has had the potential to be very fun but could only be changed so much once it had actually been released.
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I like healing Kara so sounds like a you thing.
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Kara darkness effect was very cool. Me and my guild mates had a lot of fun running Kara the week before naxx launch.
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I don’t even heal thats just been a conversation point of most healers I’ve run it with, I can sympathize with liking that hurdle and from what I understand its a lot less painful on some classes than others. Not complaining about the challenge as much as how much it is on the shoulders of 1 group member (gives the same feeling of “healer affix” paradigm that plagued M+ for years).
The reason for this post isn’t “Darkness is bad” as much as that “Darkness could have been wayyyy better”
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The advantage of PTR is that all players can give feedback so you can offer a differing opinion if you feel I’m making a poor suggestion- my opinion on darkness ‘easiness’ is: punishment via targeting was the wrong part of the mechanic to engage with or at least punish heavily around since its effect on classes is very uneven- and the torch aura is smaller than the aoe than many classes use (even 5yd would be significant).
I think the actual damage from being in the darkness should be significantly higher and you should take increased damage from obscured enemies (I.E. forcing you to use corners to lure shadowbolting mobs etc). I’m all for difficult Kara and would love to see more 5 man content but I’m not sold on their metric of difficulty
It’s always the same 3 dudes in the SoD forums that want SoD content to be unreachable for like 80% of the players. lol
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Nothing I’m saying is advocating for making it harder. Kara is doable by everyone. The darkness mechanic is very cool. Removing it or making it trivial would kinda feel lame and pointless to even have it.
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brother read the post no one is advocating for that either. “Let the players help the small team” shouldnt really be a controversial statement
I like the darkness thing too. But I feel like the light circle could be 20-30% bigger. But deal more dmg as a counter-balance. As a rogue tank, the small circle is suuuuuper annoying.
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Maybe.

It’s a slippery slope though. You give a mouse a cookie and he’ll ask for a glass of milk.
I leave it to Blizzard to decide.
No need for PTR. Surprise us. Good to discover.