Even with prior nerfs, the timer is simply too tight. You have to pull entire rooms (1/2 rooms) and make almost zero mistakes to time this in 12s and up. Cinderbrew is tuned so far and above all the other keys this season that it’s ridiculous. I get that you have to have a range of harder to easier keys, but this one just feels unreasonably punishing to time and leagues more difficult than the other hard dungeons like ToP and Priory. One or two mistakes in higher keys and the key is blown.
Did 10 runs today. completed few, timed none. Cinderbrew needs a hard nerf to everything there. we don’t need a longer timer.
it was timed on +20 in the MDI.
It gets really exhausting when you people make appeals to authority as justification.
The dungeon is the second hardest dungeon in the pool and it could use a slight buff to the time. 30s is fair.
I wish you were just as vocal about buffing the bottom two dungeons in the pool… Now you come off as just being greedy and wanting unearned rewards.
So the top .00001% of players completed it on a 20 so by that logic anyone should be able to time it on a 15 ez pz. Sounds reasonable.
Actually, I have advocated for buffs to dungeons that were too easy. I posted early in the season that DFC and Rookery were too easy.
The top .001% of player performance shouldn’t be the bar we set for the entire M+ player base.
you could do a lower key…
Your arguments are lacking in thought/reasoning and lazy. “Just don’t do it. The top 2 players in the world have no problem with it.” Why do you care so much that you spend time arguing with people about it? Even the RIO creator agrees that it needs a nerf (I’ve talked to them about it).
Also, you’ve only timed a 9 Cinderbrew, maybe you don’t have the perspective that other people have.
Glad we agree.
you’re ridiculous.
no, my arguments come from the argument that we don’t need 8 dungeons of same difficulty. Only 2 or 3 would be plenty to cover that particular difficulty.
you wouldn’t understand.
What are you even talking about? PSF is the most difficult in the pool and its timer is more forgiving than brew. Timers like brew are a bit too much in one direction, just like the gimmie that is DFC is a bit too much in the other.
the topic at hand is dungeon difficulty.
I like how cinderbrew has become my favorite dungeon of the bunch this season. And I hated it at the start
you’re contributing nothing of worth to the conversation.
this is false. you just keep derailing it to conceal how wrong you are.
Ok buddy. Keep on keeping on
Complaining about having to pull big in a high m+ key is a weird take.
I’d be satisfied if they either made the double hopgoblins easier to skip, increased their percantage, or straight up removed one of them. That and making the Yes Men something more than just a timesink that has to be cheesed in weird ways. The rest is alright, I’pa trash has way to many casters compared to other dungeons, but it’s fully manageable.
the entire dungeon is obnoxious.