PLEASE Penalize M+ players leaving mid key

I’ve being playing this game for a very long time. I could cope with most of the things happening in the community. Players just leaving a mythic plus has happened to me before but it wasn’t an occurence that kept me from a breaking point. This week alone I had runs where they just leave the key with not reason. The groups were doing fine, even good in timer and they just leave mid dungeon. It was so bad that in one day had 3 keys failed because of leavers. They just drop group middle of it.

Like I said, I had bare with stuff happening before but this is getting out of control and blizz needs to do something about it. They need to be penalized and penalized hard core so they dont ruin other peoples time and experience like they doing my time in the game. I’am to the point of just canceling my sub for good.

Please blizz, I love the game but something have to be done or else I’m just gonna pack it for good.

4 Likes

There is something that can be done. Stop doing m+. Thank me later.

12 Likes

Oh boy, here we go again :man_facepalming:

No, we don’t need to do anything. You always have the option to stop pugging.

When you choose to group with pug/total stranger players? Ye take yer chances

12 Likes

They won’t do anything and honestly any punishment system they could come up with would bring even more problems with it. The best solution, which I’ve said in many threads like this, is to not have keys lower if you disband or don’t make the timer.

1 Like

it sucks, sorry

the system as it is catches people who weren’t at fault (like power outage) so anything with “real penalties” ends up doing more damage.

or ends up being a net-disincentive for playing the game or engaging in m+

idfk, but really, I think they have done what they can

EDIT: the pug community I’ve played with in m+ has been the most chill zen group I’ve ever known … I think because they have to be, you have to have the mindset of just rolling with it. I’ve been in many keys where things were going perfectly and people ghost or just have to leave, right before the end too. happens a lot.

1 Like

i haven’t had 3 leavers in the last three months combined. if you had 3 in a day, something weird is going on.

7 Likes

you can get leavers 20x in a row and then no-leavers 20x in a row

what has happened literally has no bearing on anything

can happen on any given run at any time

[quote=]

i haven’t had 3 leavers in the last three months combined. if you had 3 in a day, something weird is going on.
[/quote]

…I’m wondering what the least common denominator is in the OP’s groups :face_with_monocle:

1 Like

sure but it’s not random. that’s the point I’m trying to make here. some of us basically never have this problem.

Yep. Imo, the key shouldn’t drop if the last boss hasn’t been engaged.

1 Like

If I knew I was getting penalized for leaving a group that can’t finish a 15 within the time limit with current gear levels, I’d make sure the rest of the run was as bad and drawn out as possible so that youd wish blizzard would let me leave quietly like I’d normally do in a low dps/ bad tanking or healing group. I suppose its pick your poison.

4 Likes

once you get to 15 and above, it does stop a ton, because even if time is an issue people are giving up vault progress. but it never goes away, you can have the wrong mix of people personality-wise in any given group

this new ingame scoring system does seem to have amped people up too, the leaver thing is way way more prevalent. I think if people feel they won’t get a score-bump they are way more likely to drop. especially sub-15. definitely worse behavior now.

ya is smart then if u do a ban on then , less pepole gonna leave dungen !

2 Likes

you’re still missing the point, he’s saying he makes groups that are good enough most of the time that nobody sees a reason to leave, if Op cant make a group without people leaving it seems like a user error

1 Like

Oh I like this a lot!

The problem isn’t people leaving, people leave, people have tech issues, it happens.

The problem is the wrecking of the key.

The price for getting loot on a failed key, it to ding the key. I like that. That seems fair. Having a key docked because someone DC’d 10s after it started is Not Good.

This is better.

2 Likes

That I could get behind. It would at least wouldn’t allow people to fail farm a purchased 15 key for the rest of the season.

1 Like

Just like there’s a M+ score tracker they should add onto it where the first guy to leave a key in progress adds a +1 to a deserter tracker that refreshes bi-weekly.

After having pugs leaving keys, I just realize that banning people is not really a solution.

Plus you can get KSM even if you fail a timer so… uhh… yea there’s that.

Bricking a 15 key feels SOO bad though.

Causes more problems than it solves, you think you want this, but I don’t.

To add to this. I pugged a lot of Challenge Modes in MoP and WoD. The ability to reset the dungeon after a mistake made the experience and community WAY less toxic, and also allowed groups to try new things or practice pulls without worrying about breaking a key. I’m not sure why Blizz is against people trying the same key level over again after failing once.

3 Likes