There’s no reason why it isn’t the same speed. Imposing the penalty because what? It’s instant cast?? Woooooa… better crush em hard for that benefit… It’s nerfed in bgs anyways. Open world should be the same speed as mount speed.
I was so happy when you added it in Legion, then you go and remove it… come on peeps.
The guild perk is missing from Druids Travel form or Class hall mount until we an fly. Funny enough it is sometimes there and sometimes not so the inconstancy is what really grinds my gears.
For Druids it should be a class perk to just instant travel and be the same speed as a mounted rider. I get that DK and Pali have other perks but the norm is 210%
Wasn’t trying to be negative, more trying to stop the spread of bad information.
Also Feral affinity shouldn’t affect Travel form when out of combat. Last I played it was 200% when out of combat vs when I mounted it was 210% < Guild perk.
Now when you go to say Argus back in Legion land and use travel form you will see you move at 210% speed, thus the inconstancy.
If I had to vote then yes Druid Travel form aka Class Hall mount should get the guild perk when out of combat. While in combat or a BG it already is reduced down.
Druids and Shamans move at the same speed when in travel form? Or the perk is missing from both so that is ok?
I just have an issue with the fact that the guild perk is sometimes applied and sometimes it isn’t. There is no constancy and to add insult to injury. Druids are using there class hall “Mount”
Since that form or um mount is only seen when we can fly the guild perk should be on our ground travel form, as it is applied when we take to flight form.
That is the argument I’m trying to make at least. Sadly I haven’t played Shaman since Cata and can’t speak on the current speed they travel in their form.
The perks applied to specific classes and guilds is what changes it. At the base core, in technicalities, they are the same speed. That was my point. More or less just being a smart-@$s.
But I do agree that guild perk should also apply to Druids travel form
I know some folks don’t play in a guild, good on them.
I myself have never not been in a guild when I played so I only know that guild perk life.
If that Druid is in combat and gets swapped out of form. Like ran into some “deep” water on a path and boom swim form then back to travel your stuck going slower like in a BG.
While on a mount you just resume normal speed “200” or “210” % so I find that also kinda suck but understand it a bit more.
So yea I feel the Guild perk missing from Druid Travel form is an oversight. Its just to inconstant of when it is and isn’t applied.
Out of curiosity, do you expect mount shoes to also be applied to travel form?
Immunity to daze, a speed boost or water walking.
Should those also be applied? Most people run the speed one. So, if not, our travel form will still be slower than mounts.
I think there should be a small difference like there is, personally. The leap basically makes up for any speed differences if you use it properly. Not to mention being able to stun, root or stealth all directly from travel form.
Yep. And I’ll give up all that currently to be able to use travel form in the maw. If travel form was EXACTLY like a mount then we couldn’t use it in the maw.