Please make fistweaving a viable pvp/pve spec!

Hey guys,

I loved the old iteration of The way of the Crane in BFA so much. It allowed us to do decent damage and healing on a 2 minute cool down. Right now the Ancient teachings of the Monastery legendary is just not the same. Without any real damage increase it makes the risk much greater than the reward.

One issue I’m finding with the ATotM legendary is that it’s target capped as well. Also the range of 20 yards makes it very challenging to use. Even in mythic plus where dodging mechanics often times means running and evading makes it hard to effectively heal. Especially in this current tank meta where you need to kite in high m+.

In pvp, with the old iteration of crane you’d be able to play with set up based comps and pop crane and actually apply some decent pressure while keeping your group topped off. This was such a rewarding gameplay experience and allowed for some outplay potential.

My suggestion: give MW a baseline ability similar to wings. Something that grants a flat increase to damage that can allow mistweavers the flexibility to melee effectively. Give Chi-ji a 5 player target cap and increase the range of the heal to 25-30 yards. I don’t think a lot of mistweavers want to only melee, but having a big cool down to press that can change our game play from healing turret to an effective melee healer is what sounds amazing to me.

Conclusion: Monk is my favorite class. Honestly nothing even comes close in terms of style and class fantasy for me. Fistweaving is something that was so fun to pull off in BFA. Where the damage numbers actually did something with the old version Way of the Crane.

I think I speak on behalf of a lot of the monk community where we share the same love of that melee to heal play style.

Let me know if I’m wrong or if the changes I suggestions were too much it too little.

Please excuse terseness and typos. I’m only human!

7 Likes

Agreed, I think Invoke Chi-Ji was made with good intentions so PvE and PvP can have a melee cooldown but it just feels so underwhelming compared to WoTC. BFA MW the most fun I’ve ever had on a healer and to see it gutted like this and all it’s cool abilities given to other healers is really sad to see. There’s just nothing interesting about the spec anymore.

Would be fun too if Blizz had mythic + affixes that were as hard for ranged heals as they were for fistweaving. Storming is horrible.

2 Likes

I completely agree

Legion mistweaver way of the crane was the most fun I’ve had as a mw and for some reason it got reworked in bfa and then removed in shadowlands.

1 Like

Such a fun playstyle. It’s what we want blizzzz!!

I’m super confused. Fistweaving is the best way to play a mw in pve… Rising mist blasts hard in raid and sets you up in dungeons, chi-ji is nutty for dungeons and can save you a ton of mana in raid, atotm alsos save you tons of mana in raid and can carry lower keys

oh yeah they also all pump hps

2 Likes

Strange, I’ve been researching how to play a mistweaver monk and from what I’ve seen fistweaving with Rising Mist is actually a very effective playstyle…

I think the overall spec is viable. I think it just feels…meh.

In the old iteration of way of the crane you’d actually be able to dish out some respectable damage.

My question is why bring a mistweaver over let’s say a holy pally ? The answer to the question and what I’d like to see changed is the damage mistweavers could bring.

With all the insane utility holy paladin has they still out dps us. Not to mention if they go venthyr which puts them into a whole new level of damage.

Venthyr holy paladins can dish out more damage than most dps during ashen hollow.

I think thematically monks should be able to great damage. Most of the high end monks that fist weave are averaging 1.2-1.4K dps overall. I’ve seen pallies average 3.5k dps overall.

I suppose what I am saying is pallies bring so much utility and I’d be happy having our melee dps be our utility. With that not even close to a comparison why bring a monk over another healer ?

2 Likes

Think he is wanting it for PvP focused players, which in general MW is considered the worst healer and making them an offense healer like Disc would be a nice Niche to play (though need a lot more to get them to a 3v3 competitive level)

It is but really needs Ancient Teachings Legendary to shine, only time where makes sense to activate with Essence Font is to also take Rising Mist… its a lot more fun then just plain healing but its definitely high-risk for pvp to try and expose yourself (I find it is decent for 2v2 as a single dps has trouble out damaging the Ancient Teaching’s healing)

Though I’d rather have the old style where it either is simply enabled from the start (MoP), or go back to having the 2 stances (WoD)

1 Like

Yessss I completely agree!

I agree! /signed

Hot take. Way of the Crane wasn’t actually that fun outside of massive pulls and with current target caps even if you do a massive pull it won’t help you.

1 Like

Yeah uh, with the target cap wotc wouldn’t actually be insane, and just pressing sck for 15 seconds wasn’t actually any fun after the first like 10 times

Melee healing in PvP? Do you really enjoy getting double AoE stunned / feared that much?

I dont think MW would be very balanced if fistweaving was the viable playstyle in arena. cas like, if they had the ability to face tank damage and aoe cc in melee, then the caster variant of MW who just kites would be nigh unkillable. Maybe in previous expacs where damage wasnt so high and fights went to mana wars but in current state where it’s ooga booga blow my CDs, to make melee monk survivable enough to work would be insane for caster monk.