Yep, And I think this is just a test to see how it works out. And they prob have plans for it if it worked out the way they wanted it to. They do this a lot with events and stuff. They test a model to see if it would be worth putting in.
It’s a good system and I’d like to see it extended to seasonal M+ dungeons, too. The cost to obtain a vendor item should be high (but not inordinately so).
So… crafting?
I actually thought the same thing. I was thinking more of a carved gets you a 1 champ piece, runed gets a 1 heroic and gilded a 1 mythic out of the raid/m+. It is similar to crafting now.
With the prerequesite you’ve got to have killed the boss on the difficulty you’re purchasing / upgrading to.
I suggested being able to use an enchanted crest to convert the tier of an item using the same restrictions.
Except you would need actual kills in that difficulty. Killing 1 or 2 bosses in mythic and getting to 10 tokens is going to take a heck of a lot longer than if you’re killing 4 or 5. The majority of people that are going to use the tokens to get the piece of gear are the people struggling to get to that level long after the hardcores have it on farm and are selling runs.
They need to rethink how you actually Que into the raid…
It makes it pretty annoying to backfill / replace people on normal and heroic.
Just give us a summoning stone and a raid portal entrance instead of what we have now… (Que up at an npc)
BRD is brought up so people know what system I am talking about, but its not specifically about BRD as a whole but rather deterministic gearing being better than leaving it up to pure chance.
You mean how Valor worked in the past until the elites started calling it “welfare gear”? Sadly, those who insist on a challenge will ALWAYS ruin it for those of us who just want to play a video game.
Valor was used to purchase a handful of items, unique to the vendor, at set ilvls mostly lower than what the raids themselves provided or on a limited number of largely low value slots.
This requires you do the content that drops the items.
Exactly. So we make a “Mythic Gear Vendor” for the other items, and put 5-7 pieces in the Dungeons to drop, like we had in Wrath. The Mythic runners can gear themselves, avoid a little RNG, and they can use the GV for tokens if their item is not there. They get what they want, and we get left alone.