This is what I can do with the personal resource display with a few lines of code. We should be able to do this with just the base UI. This is with the frame set to 71% scale.
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oh, how did you make this? Could you share the lua code?
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if not frameChange["PersonalResourceDisplayFrame"] and PersonalResourceDisplayFrame and (class == "Hunter") then
RegisterStateDriver(PersonalResourceDisplayFrame, "visibility" , "[@target, exists, nodead, harm] show; hide")
PersonalResourceDisplayFrame:SetScale(0.71)
frameChange["PersonalResourceDisplayFrame"] = true
end
The personal resource display just sucks so hard on the beta. The option to enable it explicitly says its customizable, so you’d think it would be customizable, but you would be wrong.
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Thank you. Using the code you sent, I was able to adjust the size as I wanted.
I am playing a Paladin, and my code is as follows:
if PersonalResourceDisplayFrame then
PersonalResourceDisplayFrame:SetScale(0.6)
PersonalResourceDisplayFrame.ClassFrameContainer:SetScale(1.5)
end
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I also used that second line of code for my paladin.
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I would love it if they made it customizable. In theory its perfect for my needs, but in practice it just doesn’t feel right. With a few tweaks it would be golden.
**Also please let us move it.
You can move it.
Oh really? That’s great news. It must have been updated since I last played with it. Thank you for the heads up.