Please give us more dungeons!

Why did you lock dungeons after Uldaman? I’d like for us to have ZF and Maraudon at the least. There are a handful of level 40 required quests in there that give viable rewards for most classes.

For example, the Maraudon trinket quest is level 39 required, and I spent a good chunk of time earlier killing level 42-43 elites outside of Maraudon, only to realize that you can only get 3/5 gems and can’t zone into the dungeon. Devs should either open the dungeon, or move the 4th and 5th Khans to outside of the dungeon so that the quest is completable. There are a couple of quests in ZF that are the same, notably the Saving Sharpbeak questline.

I understand the intent for locking dungeons, but imo it does more harm than good. It feels very anti-discovery for a season which is theoretically about exploring and pushing limits.

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Season of discovering grinding pvp rep for bis has been half the game all along. It’s blocked because mages in seriousness.

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I understand but mages gonna mage. I’d rather they do it in dungeons than open world tbh.

What do you mean there’s no new dungeons, locations, monsters etc?!?!
/s

Your avatar disappoints me, opie.
I thought it was the dwarves that delved too greedily and too deep.

I haven’t posted on these forums since before levels got squished on retail. When was that, like 2008? lol.

It seems that people are going to run out of content rather quickly, and let’s be honest, if the concern is mages then they are just going to AOE in whatever dungeons are out there, so it’s not like restricting everyone’s access to higher level dungeons is going to do anything.

Imo, anywhere that has a quest doable on or before level 40 should be open. That should be the bar they set.