Please get rid of cr punishment all together if someone quits solo shuffle

I’m proposing zero cr gains if you’re ahead if there’s a leaver , 5-0, 4-0 it doesn’t matter you get zero cr. That’s a better system to q into again and again than praying nobody ragequits when your 0-2 with 4 rounds left.

No one gets “fed” wins.
There’s no incentive to abuse it by queue-syncing.
The only person affected is the one who ruined the match.

There’s benefit if you’re the one losing. So your proposed system wouldn’t work.

No, that’s terrible because you’d just have the lobby dog leaving and denying all point gain as they did before which is why it got changed.

Again, this is literally an “i lost points fix it”.

q syncing only for one round only to be sent to the gulag and you can’t save your buddy from cr loss. There’s no benefit after maybe one time of q syncing.

if old system was nobody lost cr for leaving that’s indeed terrible. I’m talking about leaver being affected losing mmr, the point is to reduce leavers to the lowest mmr bracket possible maybe even add 1hour deserter for good measure, and players who don’t abuse it to stay where they are maybe even gain some cr if you were ahead.

You’re not getting your MMR back and they’re not changing the system for you q up

I will be making these threads regularly until the system is revised while also q’ing up

I mean what you’re talking about happened to me yesterday. Yes it’s frustrating but I just get over it who cares. You can’t control some dweeb leaving just because he’s going 0-6.

The current system is better than no one losing or gaining anything because those losses you had could have come down to your own gameplay. So someone shouldn’t just have that erased and the person who won shouldn’t have theirs taken away either. It’s fine the way it is.

Me when I lose a game

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like I said I rather q into a system where even if I’m 5 wins ahead I don’t gain/loss cr than be behind with rounds left to play as the system is meant to be played and lose cr without proper game conclusion

the system says 6 rounds so let there be 6 rounds before cr/mmr adjustment. It’s great you made good plays in the first round you got some wins, if all 6 rounds conclude you got your cr. What about those who are behind and are figuring out a gameplan for a comeback? anything to say about them? it’s 6 rounds for a reason otherwise reduce it to 1 round per queue, that could work too.

I dont even know why the leet pvpers have opinions on a mode they dont engage with. Rent free

Agree op although this only becomes an issie when you lose. It basically removes any learning and adapting (what shuffle is about) when that person leaves and you just lose cr unfairly. I dont have a solution sadly.

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That’s how it was initially iirc, and it was horrible. You could be 5-0 and get nothing because someone rage leaves :frowning: People were also able to exploit this to climb higher than they would have gotten from playing honestly [e.g., just leave every bad lobby/matchup early, get the rating back fairly quickly, and continue to climb by just completing favorable lobbies/matchups].

It helps if you try to think about the fact that you’re just as often on the winning side when that exchange happens [e.g., you weren’t with the “weak link”, so you won 2, 3, etc. rounds before the rage leave, so you were spared having to lose the later rounds].

In the end it all balances out if you just keep queueing.

The bigger issue that needs to be addressed is 15-45 minute average queue times for dps imo.

As mentioned previously, the game USED to work like this, but it was overwhelmingly hated because someone losing would just leave at the start of round 6 to spite the guy winning.

Also, like several people said, it sucks but it’s fair and evens out overall.

This is just such a weird hill to die on and trying to change it would have far worse consequences than trying to fix something that, while annoying, isn’t broken.

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yes

just needs a bit more tweaking, introduce a bigger punishment for leavers, bigger cr/mmr slash with longer deserter time and whoever was ahead gains a bit cr/mmr and whoever was behind with rounds left to even out or comeback is unaffected.

current system isn’t good at all if im behind 2-3 with one round left to even out and Im getting my cr absolutely slaughtered from a leaver. Not to mention if im 3-2 with a leaver my cr gains are abysmal on the other hand like +10cr and im qing with similar mmr as me at 2100+

from my understanding old system didn’t punish leavers harsh enough so this was possible

What if someone DCs??

Which would just lead to wintrading 100%.

Bro, you’re not getting slaughtered by a leaver, though.

The gains and loss are the exact same formula.

So you cant be “getting slaughtered” by losses and gaining nothing for wins. It’s the exact same in both directions.

This could’ve all been prevented if the shufflers played with each other in 3s instead.

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Thats exactly why people quit. Ohh Im just getting my face beat in repeatedly…lets give this guy points. No bruh you wont gain all dem points off me. Try someone else XD.

You must believe the lottery and santa are real too