Please fix raid buffs for next xpac

Raid buffs come in a few varieties

Increased damage done
Reduced damage taken
Increased stat
Increased secondary stats
Increased stamina
Increased movement

Some classes have buffs, some don’t, and the difference can be widely seen for who gets into groups and who doesn’t.

The obvious answer is to consolidate buffs and make them more general, but given out to all. Why do we have a % phy damage taken and % magic damage taken. Combine them! Now you can take a monk or DH and both bring the same thing 5% increased damage taken.

Hunter had their mark added to try to bring them into the buff stacking game, but this is silly, just make them part of the Increased Damage Taken group, and have Hunter’s Mark appear on whatever targets are hit by the Hunter. One Multishot and the whole group is debuffed! Just like monks, or DH.

So, here we go:

5% increased damage done - Monk, Demon Hunter, and Hunter - applied through any damage

3% reduced damage taken - Rogue, Paladin - applied as an aura.

5% primary stats - Mage, Warrior, and Warlock - applied as a buff.

3% increased versatility - Druid, Death Knight - applied as a buff, add Horn of Winter back to give generic 3% more vers.

5% increased stamina and 15% move speed CD - Priest, Shaman, Evoker - applied as a buff.

(this one seems big, but the evoker buff was always quite weak and having 3 classes with healing specs bring stamina would be good for group building)

Now we have 5 group/raid buffs, with 5 slots for dungeons. Mix and matching classes for groups is now infinitely easier and everyone brings SOMETHING.

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We had scrolls in BFA to cover these, but they took them away. Drums also used to not be as worse off than heroism.

You forgot one.

Hunter pets should be able to bring any of them so you can always fill what you’re missing.

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I didn’t forget hunters. They are in the 5% inc damage done group with monks and DH. Their Hunters Mark buff currently is already trying to be akin to that, just single target. Make it aoe and and either/or with monk/dh

There also used to be more a sense of bring the player, not the class, but that mght have lead to the “top/meta” classes being picked with the scrolls and drums being used o fill in so the classes that provided such, if they were not “meta” got left behind.

It’s a 1% dmg buff. Nobody even uses it.

Mental note to make sure our raiding hunter marks the boss for my unholy DK, since the first 20% is sorta important for me.

Anyway, as I said in my post, hunters would share a common raid buff with DH and Monks, a flat 5% to ALL damage applied to the mobs like the DH and Monk current debuffs are.