Please fix professions

Crafting orders from NPCs should not costs 10k material for 1 knowledge point. Crafting orders from NPCs should ALWAYS give a knowledge point until you’re capped because it’s the only real reason to do those orders. 10k worth of materials for 10 artisan dust is not okay.

Secondly, please make the recipes make sense and not off the walls insane. If something is called Ironclaw Weightstone, it should MAINLY CONTAIN IRONCLAW. It should NOT, require 0% ironclaw. If you are refining materials into bars/ingots, you should NOT make armor from raw ores, that doesn’t makes any lick of sense. Professions equipment should all cost the same amount of materials or at least in the same ballpark. It should not cost a Nullstone for 2 tools and the rest are dirt cheap.

I get that you want players to engage in this system you created, I get that it keeps the economy moving, but you can do better than this. Knowledge was great on paper, but without any kind of respeccing or do-overs, it just feels bad. You should not have to read the equivalent of the Encyclopedia Britannica to figure out what you should specialize into to max out your profession within a reasonable time frame.

Look it, Tailoring basically turned into the first Crafting/Gathering hybrid profession. Because of this, if you want a good amount, of high quality cloth. You’ll need to put your for 60 points into maxing out 2 starting nodes on the board. If you don’t you’ll always be broke for cloth, and now with it being only a tailoring lootable from mobs, it’s expensive as all hell to buy from the AH.

These knowledge specializations should be condensed down by about a third. Especially when half the goal posts points could just be added up and put as the cap point. Blacksmithing needs 840 points to cap. 840. If you only get 20 points a week after you free 40 or so, that’s 40 weeks of constantly playing and staying sharp for the patron vendors that are robbing you blind for 1/2 knowledge points. If they don’t give you points, you’re SoL.

Professions being renewed was awesome, I appreciate the hard work, but it’s way too grindy for this game as it is right now. These professions would have been more at home in classic wow. You can probably take 50 toons to level cap and possibly gear them for heroic raiding, and you’d still not have all the knowledge points that you want.

Closing statement:

Professions need knowledge respecs in some form, even if it’s limited to one respec a season. or at least be able to shuffle around some points around each week, like 5/10. Patrons should only give knowledge points, since that’s the reason most players use them, have them cap like you cap gathering knowledge each week and give the profession dust after that. Lastly, have the recipes make sense and not wildly costly and tone deaf.

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Yeah, we really need a respec option. I okay with it being once a season or extremely difficult to get again after your one-time free respec.

Especially since many folks walked away week one using the profession shuffle to get unlimited acuity. The rest of us who didn’t exploit early and exploit often will take several months to catch up.

The fix for patron orders is way too little too late. The system bites and the salt in the wound is other folks are waaaay ahead.

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People who did acuity shuffle also paid millions of gold. And didn’t balk at a mere 10k.

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it would be cool if dawn/duskweave dropped again too :slight_smile:

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Even if you are talented into it? I haven’t heard of this bug.

It’s dropping again but for a week Blizzard nuked almost all cloth drops. Prices went through the roof.

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yes, even if talented into it. maybe it’s been fixed but i’m still barely seeing any. i got 4 last week, none the week before, none so far this week.

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Seriously I feel like my tailor gets 1 or 2 pieces each night I log on. it’s crazy.

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When I think of crafting, I want to learn all the things there are available in that profession and I need to be able to get reagents, acuity and knowledge points a little more easily, and for the love of all that is holy, way cheaper than I am having to pay; especially just starting out in a new craft. I expect to earn and work for these things of course but like Null Stones and Tinder boxes…I mean really? My mining trainer wanted two null stones for three measly knowledge points and those things are extremely rare that they should be purple not blue. AH has them at 5k each, so the game is basically telling me that one knowledge point is about 5k gold not counting the 10 Bismuth he wanted with the null stones.
The problem I have is that unlike other games’ crafting, Warcraft has all their crafting behind a time lock, doled out piece meal on a weekly basis. Also, in Warcraft, early profession materials should not cost thousands of gold. It’s absolutely insane!

Another problem is that if I am willing to put in the time and effort and work to earn the points and thus the acuity, then I should be able to do it. The problem I find is there are not enough “@first crafts” in any of the professions to be able to even get my higher tier profession tools, particularly when I started out maxing my points in making two handed bladed weapons. (Which, by the way, that skill branch boggles my mind because I maxed out that section and for some reason it will not allow me to make the tier five Charged 2-hand Sword, but the Hex Sword that is also in the same branch but requires more points to learn it and I can do tier 5 for that. Something is wrong with the Hex Blade skill requirement versus the Charged Two-hand Sword’s skill requirements. They are both under the exact same skill branch. I haven’t figured out where else I need points because that branch is fully maxed out. I expect it’s alloys, which it seems the hex sword doesn’t require tier 3 alloys for tier 5 but the charged two hander does? It’s stupid and lazy designing in my opinion.

So my thoughts on this is that the hex sword is a caster sword and the charged sword is a warrior/paladin sword so why punish warriors particularly when we need two Omens to the Hex sword’s one as well as being fury I actually need four Omens compared to the caster’s hex sword only needing one for that and one for their offhand?), it makes no sense. Probably a-lot like my writing skills and run on sentences.

I digress, I feel that if I want to put in the time and effort to keep progressing in a profession then I should be allowed to do it rather than be forced on a bench by the game and have to wait until a weekly reset for a meager 5 more points when I still need over 300 in all my professions. That’s 60+ weeks if I don’t have some family real life thing preventing me from getting online to run all my characters profession crafting orders and treasure points fir the gathering professions. In 60 WEEKS over a YEAR from now there is absolutely no way any of that gear will be worth learning anymore because of new seasons and higher IL gear from raids.

There is also NO WAY Blizzard gives a darn and will actually understand this logic let alone read this post and even less of a chance they will fix it. I wish they would and fix it because if the professions keep being this way it’s not even worth the bother. Currently crafting is setup to not allow anyone to max out their profession because by that time there will be better gear dropping even from world quests.

If you think about it logically, guilds have immediately cleared Nerub-ar palace on heroic difficulty and are in full tier sets and yet I still can’t make my second 2-hand weapon let alone one single piece of armor because I am waiting on Sparks of Omen that are locked behind a piece meal weekly time lock? I still have two more weeks to go before I can even attempt to make my second weapon for my fury warrior and it also appears it is “unique equipped so I have to probably pay someone to make a hafted weapon!

Meanwhile, the Delve vendor next to Brann in Dorn selling adventure level gear for ungodly amounts of shards. I am already past that gear just from doing tier 8 delves. Whoever designed these things has to be the same person and they must have been drunk when they decided these quantities and tier levels. I mean, I could understand it better if the gear was all scalable throughout every season with enchanted runes, but if course only a select few elite guilds will ever see the recipes for those probably as a 1% drop from the last boss in the raids. So again…why bother with professions at all? It’s meant for guilds only or people with no lives. That’s not fun for everyone and it screams elitism.

At least in games like New World or Elder Scrolls I can craft and craft and I am never locked behind weekly crumbs!

Meanwhile, the guilds are owning the battlegrounds and I can’t even get into a Mythic 0 because there are elitists running premade groups and I cannot pug que for them like I can heroics. What this says to me is that Warcraft doesn’t want or like new or solo players or don’t care one way or the other because they are not giving them a way to succeed. This whole “it has to be a group” clique mentality is partly what keeps me quitting. If I am not allowed to keep up because of either the game design or the other players not being friendly, outgoing, or helpful, then why bother playing at all? And they expect me to get into a battleground against these guys. Don’t even make me laugh because it won’t be about my skill against theirs it will be about the fact they have more friends and better gear because the game is designed for guilds, which from what I can tell all appear to be boost guilds for actual money. Sorry no thanks.

I keep coming back and still have not found a guild that actually raids and doesn’t have all loot pre-designated for their close friends. Or something like this, “we already have a warlock or warrior or (enter class here), and once he’s geared then we will help you.” I call BS. Been there done it and never saw any gear. If I participated in this raid and help I get just as much chance as that guy or you’re just gearing your friends and using people to fill empty slots and level your guild achievements.

I hate when a raid leader controls all the loot. The game’s “need before greed” system is fair, (with exploitable flaws), and should be used on every raid in my opinion. The exploit in it is from groups of people selecting “need” on crap they don’t actually need because what they are doing is being a looter for their friends. But I digress. My experience so far with guilds in Warcraft is not a good one. Maybe I just haven’t found the right one but are they out there? When it comes to this sort of thing the game designers can only do so much. But back to the topic at hand…

The point I was trying to make in terms of professions is that if a guild can get fully equipped at almost max item level equipment in the first week or two, then I also should be able to get my profession to that point in the same time or at least sooner than what the progress is looking like so far. It’s an absolutely snails pace and makes them almost not worth it except maybe some crafts like potions and gems. There are numerous recipes locked behind acuity that is going to take months to obtain with the way I am presently specced in my profession and the low acuity I have and still need for more important things. Though the recipes like missives for tool stats are very necessary for higher tier profession tools, yet I need acuity for all my knowledge books still and for other items that other crafters make such as the fishing rod and cooking equipment.

I am lagging behind because I have been benched by the game’s piece meal design. Meanwhile, guilds are clearing max level delves, raids and mythics and I still can’t get into a mythic zero with my one crafted 606 2-hand sword and my adventure level offhand.

The point was to specialize in making one type of OP gear, at least thats what they sold to us in Dragon Flight. Trying to level up professions now is horrible, I need 2 null stones for my mining weekly so im just not getting those 3 points this week? In my 2 hours of leveling up my mining skill to max I only got 1 Null stone.

Professions are a money sink if you want the best of the best fork over your life savings this week because you aren’t earning it through time spent. At least that’s what I’ve gathered.

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I also decided to skip on this week’s mining weekly because I think it is just plain stupid to let go at least 10K gold just to finish a weekly quest for 3 knowledge, while the herbalism one didn’t even require a lotus I wonder why that weekly requires a rare drop to complete I think the devs overlooked that in the making…

Nah they know, just another thing to sink money into. I’ve noticed world quests and those racing bag you get from dragon racing are now 100 gold instead of the 500 from DF. Earning gold + the amount we need to do things is unbalanced.

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Retention won’t be good this xpansion as folks just burn out. I guess they think they can make enough from netease.

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They removed the trainer’s recipes first craft bonuses because the world firsters had a week or so to get unlimited acuity before they turned it off. Once again they make rules based on worst-case scenarios and the rest of us are left out in the cold.

By the way there’s no way it wasn’t intentional as the system for unlimited acuity was worked out on beta.

maybe in beta, they switched it off before early access even started. wowhead sauce dated 22/08:

https://www.wowhead.com/news/artisan-acuity-removed-from-first-craft-trainer-recipes-profession-shuffle-346043

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Oh look a broken link when trying to see the date. I think you’ve misremembered how long it went on.

Edit: After further reading I was wrong.