When I think of crafting, I want to learn all the things there are available in that profession and I need to be able to get reagents, acuity and knowledge points a little more easily, and for the love of all that is holy, way cheaper than I am having to pay; especially just starting out in a new craft. I expect to earn and work for these things of course but like Null Stones and Tinder boxes…I mean really? My mining trainer wanted two null stones for three measly knowledge points and those things are extremely rare that they should be purple not blue. AH has them at 5k each, so the game is basically telling me that one knowledge point is about 5k gold not counting the 10 Bismuth he wanted with the null stones.
The problem I have is that unlike other games’ crafting, Warcraft has all their crafting behind a time lock, doled out piece meal on a weekly basis. Also, in Warcraft, early profession materials should not cost thousands of gold. It’s absolutely insane!
Another problem is that if I am willing to put in the time and effort and work to earn the points and thus the acuity, then I should be able to do it. The problem I find is there are not enough “@first crafts” in any of the professions to be able to even get my higher tier profession tools, particularly when I started out maxing my points in making two handed bladed weapons. (Which, by the way, that skill branch boggles my mind because I maxed out that section and for some reason it will not allow me to make the tier five Charged 2-hand Sword, but the Hex Sword that is also in the same branch but requires more points to learn it and I can do tier 5 for that. Something is wrong with the Hex Blade skill requirement versus the Charged Two-hand Sword’s skill requirements. They are both under the exact same skill branch. I haven’t figured out where else I need points because that branch is fully maxed out. I expect it’s alloys, which it seems the hex sword doesn’t require tier 3 alloys for tier 5 but the charged two hander does? It’s stupid and lazy designing in my opinion.
So my thoughts on this is that the hex sword is a caster sword and the charged sword is a warrior/paladin sword so why punish warriors particularly when we need two Omens to the Hex sword’s one as well as being fury I actually need four Omens compared to the caster’s hex sword only needing one for that and one for their offhand?), it makes no sense. Probably a-lot like my writing skills and run on sentences.
I digress, I feel that if I want to put in the time and effort to keep progressing in a profession then I should be allowed to do it rather than be forced on a bench by the game and have to wait until a weekly reset for a meager 5 more points when I still need over 300 in all my professions. That’s 60+ weeks if I don’t have some family real life thing preventing me from getting online to run all my characters profession crafting orders and treasure points fir the gathering professions. In 60 WEEKS over a YEAR from now there is absolutely no way any of that gear will be worth learning anymore because of new seasons and higher IL gear from raids.
There is also NO WAY Blizzard gives a darn and will actually understand this logic let alone read this post and even less of a chance they will fix it. I wish they would and fix it because if the professions keep being this way it’s not even worth the bother. Currently crafting is setup to not allow anyone to max out their profession because by that time there will be better gear dropping even from world quests.
If you think about it logically, guilds have immediately cleared Nerub-ar palace on heroic difficulty and are in full tier sets and yet I still can’t make my second 2-hand weapon let alone one single piece of armor because I am waiting on Sparks of Omen that are locked behind a piece meal weekly time lock? I still have two more weeks to go before I can even attempt to make my second weapon for my fury warrior and it also appears it is “unique equipped so I have to probably pay someone to make a hafted weapon!
Meanwhile, the Delve vendor next to Brann in Dorn selling adventure level gear for ungodly amounts of shards. I am already past that gear just from doing tier 8 delves. Whoever designed these things has to be the same person and they must have been drunk when they decided these quantities and tier levels. I mean, I could understand it better if the gear was all scalable throughout every season with enchanted runes, but if course only a select few elite guilds will ever see the recipes for those probably as a 1% drop from the last boss in the raids. So again…why bother with professions at all? It’s meant for guilds only or people with no lives. That’s not fun for everyone and it screams elitism.
At least in games like New World or Elder Scrolls I can craft and craft and I am never locked behind weekly crumbs!
Meanwhile, the guilds are owning the battlegrounds and I can’t even get into a Mythic 0 because there are elitists running premade groups and I cannot pug que for them like I can heroics. What this says to me is that Warcraft doesn’t want or like new or solo players or don’t care one way or the other because they are not giving them a way to succeed. This whole “it has to be a group” clique mentality is partly what keeps me quitting. If I am not allowed to keep up because of either the game design or the other players not being friendly, outgoing, or helpful, then why bother playing at all? And they expect me to get into a battleground against these guys. Don’t even make me laugh because it won’t be about my skill against theirs it will be about the fact they have more friends and better gear because the game is designed for guilds, which from what I can tell all appear to be boost guilds for actual money. Sorry no thanks.
I keep coming back and still have not found a guild that actually raids and doesn’t have all loot pre-designated for their close friends. Or something like this, “we already have a warlock or warrior or (enter class here), and once he’s geared then we will help you.” I call BS. Been there done it and never saw any gear. If I participated in this raid and help I get just as much chance as that guy or you’re just gearing your friends and using people to fill empty slots and level your guild achievements.
I hate when a raid leader controls all the loot. The game’s “need before greed” system is fair, (with exploitable flaws), and should be used on every raid in my opinion. The exploit in it is from groups of people selecting “need” on crap they don’t actually need because what they are doing is being a looter for their friends. But I digress. My experience so far with guilds in Warcraft is not a good one. Maybe I just haven’t found the right one but are they out there? When it comes to this sort of thing the game designers can only do so much. But back to the topic at hand…
The point I was trying to make in terms of professions is that if a guild can get fully equipped at almost max item level equipment in the first week or two, then I also should be able to get my profession to that point in the same time or at least sooner than what the progress is looking like so far. It’s an absolutely snails pace and makes them almost not worth it except maybe some crafts like potions and gems. There are numerous recipes locked behind acuity that is going to take months to obtain with the way I am presently specced in my profession and the low acuity I have and still need for more important things. Though the recipes like missives for tool stats are very necessary for higher tier profession tools, yet I need acuity for all my knowledge books still and for other items that other crafters make such as the fishing rod and cooking equipment.
I am lagging behind because I have been benched by the game’s piece meal design. Meanwhile, guilds are clearing max level delves, raids and mythics and I still can’t get into a mythic zero with my one crafted 606 2-hand sword and my adventure level offhand.