I understand mobility in PVP… there are advantages to it, but Blizzard, Please, for the love of all that is good and pure, fix mobility in PVE. Dungeons are utterly stupid with “Chase the tank” adventures… Its not even funny being so far behind at full run that a second boss is killed before you even reach the first one. SUGGESTION: Boost the speed of classes to match the tanks. This is a serious quality of life issue. As a Warlock, you gotta spend 3 talents points just to be somewhere near the tank… 1 talent point and you could die from running… Why are you penalizing classes that can’t even remotely get into a mythic because they have to lose DPS talent points or healing talent points just to be near a 400% gap closing speed warrior, monk, DH, or druid… Thank god for slow DKs
Join a guild or run follower dungeons.
/thread
Then do. Even if you were to catch up, if they can just zoom forward, stuff will die before you can even your first rotation.
It’s season 4. Both in and out of remix people have tons of speed and are running content they over gear.
The issue is not that mobility needs to be nerfed. The issue is that you have a player in your group who is capable of killing content largely by themselves before you get there.
Does it feel bad and boring for everyone else? Yeah maybe.
Is it really about mobility? No.
This for the most part is true. And most of the problems definitly stem from this.
The only tank that really makes it hard for the group just mobility wise is dh. And it’s not just how fast they move, but the fact that they can ignore some walls with double jump before realizing that the rest of the group is stuck. I have no idea how to fix this because it’s a base mechanic of the class.
If we’re talking about MoP Remix, Leap of Faith is an available Cogwheel for everyone.
this is funny because I’m doing a random dungeon in remix right now where we can’t keep up with the hunter whose just running ahead killing everything
it’s not always the tank at fault