It’s not ff14 or SWTOR where entire narrative and story is build around you.
In WoW even your existance is questionable and you’re always in shadow of actual character and their story, who don’t even acnowledge your existance.
Just keep what you’ve been doing and can actually do well - use real characters in cool cutscenes. WoD cutscenes were great, Legion were great, even some of BFA were really good. Ending wasn’t.
Basic units who killed Ragnaros (twice), Kael’thas, the Lich King, Illidan, Deathwing, Hellscream, the Iron Horde, and so on, and have the ear of some of the most powerful beings and organizations on the planet, mind you.
Realistically, our characters have had more storied lives than most of the NPCs.
In all seriousness, the entirety of this game, from leveling upwards, is intended to make you think that you alone are the only one who can save the planet. It sort of falls apart when you see that belf priest sitting in town with the same title, of course, but whatever.
BfA tries to stress the ‘lone savior’ element more than any other expansion I can think of.
I laughed when I did legion the first time and was the savior of my class with a one of a kind artifact weapon… that every other warrior was running around with also.
Well they have to pay someone for the leg work. We might as well snatch up what glory we can from the side-lines.
Atleast until somebody evil notices and snatches us up…if an evil villain knew it was us champions that really drove the show and won us to their side they rule all of Azeroth.
(voice drops to a whisper)A certain dead Litch King kinda had the right idea but we had to be dead first to be good enough for him. Typical Really.
Personally, I’m OK with it. It’s kind of fun and plays to the RPG side of the game, in my opinion. I’m particularly a fan of it if it means we don’t have someone hop in at the last minute and steal our kill because Blizz forgot they wanted to have a final dramatic confrontation between two lore characters until after they had designed everything.
If they want to have a final interaction between characters in a proper cinematic, they can have the important person show up as the other one lays dying; no need to worry about who did all the real work.
I wouldn’t go so far as saying that WoW shouldn’t use the player character in cutscenes… if anything, I think it should be more often. With scale and scope of the plot, it’d be ridiculous to completely relegate the player character to the background
The bigger issue is that they’re presenting the player character in these cutscenes, along with the plot as a whole, EXTREMELY POORLY.
Part of this stems from the fact WoW seems to floating half-in, half-out on committing to having the player character matter for the plot. Saying that, I guess one could argue that you’re going for all-out while I’d be in favour of all-in.
… though I will admit that going “all-in” is a hell of a lot more work, and they may have to actually set-up their character models properly to actually animate the cutscenes. We can’t have more disconnected jaws like some of the BfA cutscenes:
… and they REALLY need to get rid of this label for what the NPCs call you.
It strongly implies that the player has no personal connection to the people they deal with on a regular basis, and it just comes across as feeling weird. Almost as if they know you’re a powerful and barely sane killing machine only kept in check by pointing you at one enemy after another, so they need to call you SOMETHING positive while maintaining as much emotional distance as possible.
I’ve said it before, and I’ll say it again. Khadgar should have called the player “friend” when he departed at the end of his speech in Silithus. Instead, it’s “champion”… and it just feels wrong.
I love it when my alts, who have done nothing of importance other than kill Galleon repeatedly, is hailed as this Horde saving, Azeroth messiah champion.
Likewise,video games are a power fantasy and people in the past complained about WoW NPCs killstealing the BBEG from us and rightfully so. It was pretty clear from the get go [Vanilla] we weren’t going to remain nameless losers/murder hobos forever,that notoriety would be achieved and that’s a GOOD thing as it gives us player agency.
Dunno about you but when I play an RPG akin to D&D,I want to have that agency and save the day alongside my party,not get the glory taken away by/play second fiddle to a Mary sue/Gary stu DMPC. In this case for WoW,I want that glory taking down the BBEG and saving the world,not have it taken away by some lore character playing second fiddle to them.
I like having my toon in cutscenes and I think I asked for more of that in some other thread. But I don’t think player toons should be in major scenes with other heroes because throughout the game my toons only ever feel like a peon and not some OP hero I wish they were.
Generic cutscenes = Show my toons
Epic/Hero centered scenes = Don’t show my toon unless you make him OP