Please don't remove Skyriding Vigor

I don’t like that the skill expression of skyriding is being removed. I loved mastering the system, especially when it came to the races. I don’t understand the motivation behind simplifying a very well-liked mechanic. I hate when people say this, usually, but who asked for this?

32 Likes

yeah, I remember reading that a few days ago and thinking about Soar in its original state. I think charges are probably not the best

6 Likes

TBC normal flying is the gold standard and pinnacle of design. Not surprised that DR is slowly morphing into TBC normal flying 2.0.

:surfing_man: :surfing_woman:

19 Likes

I’m in favor of removing vigor.

I don’t use flight to challenge myself, I use flight to move from point A to point B as fast as possible.

There’s never been a time when I was glad I had a limit of how often my Dragon could flap her wings.

47 Likes

I don’t know about you but I switch to steady state as soon as I can on any new character. Skyriding, IMO, is busy work for the sake of busy work.

31 Likes

Invest in a fidget spinner if you need to do something while going to point A to point B.

:surfing_man: :surfing_woman:

12 Likes

ROFL can’t wait for this garbage to be gone.

15 Likes

IMO, they could do a compromise: Vigor during races, no Vigor in normal flight.

There are certain areas that you have to climb climb climb and have very little room to try to recup vigor for spamming ascent while trying to get up a mountain or something and it makes skyriding feel terrible.

Also, vigor stunk when you had to take off and land for quest objectives so you don’t have to fight 50 mobs to pick up 10 things.

9 Likes

I use skyriding only because it’s faster. If steady flight was just as fast I would only ever use steady.

19 Likes

I know the younger generations are going to come at me.

But lets rumble!

:sweat_smile:

:surfing_man: :surfing_woman:

2 Likes

The thing is though, you can never run out of vigor as long as you’re managing it well and flying in a way that generally makes sense in terms of physics. It’s not “challenging” but it does help travel be more engaging.

9 Likes

Until you have to climb up some of the game’s worst terrain. Azure Span used to be the fricken worst. Going from west to east? That was great. Going West to East? It was a constant climb and it was hard to find enough room to recover vigor before you had to climb some more. That, and how they’d stick glyphs ontop of every mountain that’s 5 miles high.

6 Likes

I usually run out of vigor if I have to land and take off often in quick succession (example: doing legacy quests) or if I’m flying upwards to the top of a mountain or other tall thing.

In these cases, the solution is to land and wait.

#EngagingGameplay lol

8 Likes

Yeah, this was always the worst, going halfway up a mountain and trying to find a tiny ledge to land on and not slide down and end up having to try again.

8 Likes

I think they’ve done a pretty good job of putting those wind drifts anywhere like that in current content. I just like that it actually feels like you’re flying and gliding. There’s a sense of real momentum to it, rather than just being a floating camera that’s freely moving through 3 dimensions.

5 Likes

Yeah, and you can still have that… without vigor.

EDIT: I dunno very many birds that can only flap their wings once every 15 seconds or why a helicopter can only climb once every 15 seconds unless it’s flying forward fast.

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With 6+3 charges of Vigor there has barely been a time that I noticed I had a limit though.

5 Likes

As long as you’re flying in DF.

Meanwhile, back in every other zone in WoW, the moment you accidentally hit a tree branch, all that perfect planning goes right out the window in 0.5 seconds. Or if you’re questing or doing something else that requires constant starting and stopping.

Yes, we get it, sky riding is AMAZING when you’re flying in a straight line in a vast, open sky. Every where else and in every other situation it SUCKS.

12 Likes

Hitting the limit is unusual indeed.

But when it happens it’s an annoyance. There’s never a time when the limit brings about good feelings.

Removing the limits changes nothing about regular gameplay, but it improves those edge cases where the limit is detrimental.

This is a good change.

4 Likes

Try flying from Suramar to the northern parts of Highmountain and talk to me about not experiencing the effects of limited vigor…

5 Likes